58 lines
1.1 KiB
GDScript3
58 lines
1.1 KiB
GDScript3
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# Public Constants
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const Status = preload("res://addons/http_server/status.gd")
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# Private variables
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var __data = "" # variant
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var __headers: Dictionary = {
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# key: String, header name
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# value: Variant, header value
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}
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var __status: int = 200
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# Public methods
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func data(data) -> void: # data: Variant
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__data = data
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func header(name: String, value) -> void: # value: Variant
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__headers[name.to_lower()] = value
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func json(data) -> void: # data: Variant
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header("content-type", "application/json")
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__data = data
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func status(status: int) -> void:
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__status = status
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func to_utf8() -> PoolByteArray:
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var content = PoolStringArray()
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content.append(Status.code_to_status_line(__status))
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var data = __data
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if !data:
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data = Status.code_to_description(__status)
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if __headers.get("content-type", "") == "application/json":
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data = JSON.print(data)
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__headers['content-length'] = len(data)
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for header in __headers:
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content.append("%s: %s" % [header, String(__headers[header])])
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content.append("")
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if data:
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content.append(data)
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return content.join("\r\n").to_utf8()
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