ticle-godot-frontend/ServerUI.gd

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5.5 KiB
GDScript3
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extends Control
const SERVER_STATUS_TEXT: Dictionary = {
"RUNNING": "Server is running!",
"NOT_RUNNING": "Server is not running."
}
const ACCEPTED_FILE_FORMATS := ["md"] # server should ignore these file types when adding endpoints
enum ContextMenuOptions {
MOVE_UP,
MOVE_DOWN,
}
onready var server_path_label := $"%ServerPathLabel"
onready var port_spin_box := $"%PortSpinBox"
onready var server_status_label := $"%ServerStatusLabel"
onready var document_title_lineedit := $"%DocTitleLineEdit"
onready var document_date_lineedit := $"%DocDateLineEdit"
onready var file_tree := $"%FileTree"
onready var file_tree_context_menu := $"%FileTreeContextMenu"
onready var document_input_textedit := $"%DocInputTextEdit"
onready var content_preview_richtextlabel := $"%ContentPreviewRichTextLabel"
onready var server_folder_dialog := $"%ServerFolderDialog"
signal server_folder_changed(new_path) # new_path: String
signal server_port_changed(new_port) # new_port: int
signal start_server_button_pressed(port) # port: int
signal open_browser_button_pressed(port) # port: int
signal files_selection_changed(new_files) # new_files: Array<String>
var server_dir: String setget set_server_dir
var is_server_running: bool = false setget set_server_running
var working_files: Array = [] # Array<FileDef>
var current_file: FileDef = null
func _ready() -> void:
# TODO: put this in a config file
if !OS.has_feature("editor"):
self.server_dir = OS.get_executable_path().get_base_dir()
else:
self.server_dir = ProjectSettings.globalize_path("res://")
func set_server_dir(dir: String) -> void:
server_dir = dir
server_path_label.text = dir
file_tree.clear()
working_files.clear()
var root: TreeItem = file_tree.create_item()
root.set_text(0, "Server files")
var directory := Directory.new()
if directory.open(dir) == OK:
directory.list_dir_begin()
var file_name: String = directory.get_next()
while file_name != "":
if !directory.current_is_dir() && (file_name.get_extension() in ACCEPTED_FILE_FORMATS):
var fd = FileDef(file_name, false)
working_files.append(fd)
var in_filestxt := _is_file_in_filestxt(file_name)
var item: TreeItem = file_tree.create_item(root)
item.set_cell_mode(0, TreeItem.CELL_MODE_CHECK)
item.set_metadata(0, fd)
item.set_editable(0, true)
item.set_text(0, file_name)
item.set_checked(0, in_filestxt)
fd.include_in_filestxt = in_filestxt
file_name = directory.get_next()
directory.list_dir_end()
func _on_FileTree_item_edited() -> void:
var item: TreeItem = file_tree.get_edited()
var fd: FileDef = item.get_metadata(0)
fd.include_in_filestxt = item.is_checked(0)
func _on_FileTree_item_selected() -> void:
var item: TreeItem = file_tree.get_selected()
current_file = item.get_metadata(0) as FileDef
if !current_file.dirty:
var file_metadata := _get_file_metadata(current_file.file_path)
current_file.title = file_metadata["title"]
current_file.date = file_metadata["date"]
current_file.content = file_metadata["content"]
document_input_textedit.text = current_file.content
document_date_lineedit.text = current_file.date
document_title_lineedit.text = current_file.title
func _on_FileTree_item_rmb_selected(position: Vector2) -> void:
# var item: TreeItem = file_tree.get_selected()
file_tree_context_menu.rect_position = position + file_tree.rect_global_position
file_tree_context_menu.popup()
func _on_OpenServerFolderButton_pressed() -> void:
server_folder_dialog.popup()
func set_server_running(running: bool) -> void:
is_server_running = running # TODO: logic for disabling and enabling certain nodes
func _generate_filestxt() -> String:
var files := ""
for file in working_files:
file = file as FileDef
if file.include_in_filestxt:
files += "%s %s %s\n" % [file.file_path, file.date, file.title]
return files
func _is_file_in_filestxt(path: String) -> bool:
var f := File.new()
if f.open(server_dir.plus_file("files.txt"), File.READ) == OK:
var text := f.get_as_text()
return path in text
else:
return false
func _get_file_metadata(path: String) -> Dictionary:
var f := File.new()
var res = {}
if f.open(server_dir.plus_file("files.txt"), File.READ) == OK:
var text := f.get_as_text()
var lines := text.split("\n")
for line in lines:
line = line as String
if line.empty():
res = {}
var def = line.split(" ", true, 2)
if def[0] == path:
res["file_path"] = def[0]
res["date"] = def[1] if def.size() > 1 else ""
res["title"] = def[2] if def.size() > 2 else ""
break
if f.open(server_dir.plus_file(path), File.READ) == OK:
res["content"] = f.get_as_text()
return res
func _on_DocTitleLineEdit_text_changed(new_text: String) -> void:
if current_file:
current_file.title = new_text
current_file.dirty = true
func _on_DocDateLineEdit_text_changed(new_text: String) -> void:
if current_file:
current_file.date = new_text
current_file.dirty = true
func _on_DocInputTextEdit_text_changed() -> void:
if current_file:
var new_text: String = document_input_textedit.text
current_file.content = new_text
current_file.dirty = true
func FileDef(
file_path: String,
include_in_filestxt: bool,
title: String = "",
date: String = "") -> FileDef:
var fd := FileDef.new()
fd.file_path = file_path
fd.include_in_filestxt = include_in_filestxt
fd.title = title
fd.date = date
return fd
class FileDef:
var file_path: String # relative
var include_in_filestxt: bool = true
var title: String # optional
var date: String # optional, YYYY-MM-DD
var dirty: bool = false
var content: String