209 lines
5.5 KiB
GDScript3
209 lines
5.5 KiB
GDScript3
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extends Control
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const SERVER_STATUS_TEXT: Dictionary = {
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"RUNNING": "Server is running!",
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"NOT_RUNNING": "Server is not running."
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}
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const ACCEPTED_FILE_FORMATS := ["md"] # server should ignore these file types when adding endpoints
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enum ContextMenuOptions {
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MOVE_UP,
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MOVE_DOWN,
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}
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onready var server_path_label := $"%ServerPathLabel"
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onready var port_spin_box := $"%PortSpinBox"
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onready var server_status_label := $"%ServerStatusLabel"
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onready var document_title_lineedit := $"%DocTitleLineEdit"
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onready var document_date_lineedit := $"%DocDateLineEdit"
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onready var file_tree := $"%FileTree"
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onready var file_tree_context_menu := $"%FileTreeContextMenu"
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onready var document_input_textedit := $"%DocInputTextEdit"
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onready var content_preview_richtextlabel := $"%ContentPreviewRichTextLabel"
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onready var server_folder_dialog := $"%ServerFolderDialog"
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signal server_folder_changed(new_path) # new_path: String
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signal server_port_changed(new_port) # new_port: int
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signal start_server_button_pressed(port) # port: int
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signal open_browser_button_pressed(port) # port: int
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signal files_selection_changed(new_files) # new_files: Array<String>
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var server_dir: String setget set_server_dir
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var is_server_running: bool = false setget set_server_running
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var working_files: Array = [] # Array<FileDef>
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var current_file: FileDef = null
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func _ready() -> void:
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# TODO: put this in a config file
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if !OS.has_feature("editor"):
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self.server_dir = OS.get_executable_path().get_base_dir()
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else:
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self.server_dir = ProjectSettings.globalize_path("res://")
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func set_server_dir(dir: String) -> void:
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server_dir = dir
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server_path_label.text = dir
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file_tree.clear()
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working_files.clear()
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var root: TreeItem = file_tree.create_item()
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root.set_text(0, "Server files")
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var directory := Directory.new()
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if directory.open(dir) == OK:
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directory.list_dir_begin()
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var file_name: String = directory.get_next()
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while file_name != "":
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if !directory.current_is_dir() && (file_name.get_extension() in ACCEPTED_FILE_FORMATS):
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var fd = FileDef(file_name, false)
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working_files.append(fd)
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var in_filestxt := _is_file_in_filestxt(file_name)
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var item: TreeItem = file_tree.create_item(root)
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item.set_cell_mode(0, TreeItem.CELL_MODE_CHECK)
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item.set_metadata(0, fd)
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item.set_editable(0, true)
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item.set_text(0, file_name)
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item.set_checked(0, in_filestxt)
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fd.include_in_filestxt = in_filestxt
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file_name = directory.get_next()
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directory.list_dir_end()
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func _on_FileTree_item_edited() -> void:
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var item: TreeItem = file_tree.get_edited()
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var fd: FileDef = item.get_metadata(0)
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fd.include_in_filestxt = item.is_checked(0)
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func _on_FileTree_item_selected() -> void:
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var item: TreeItem = file_tree.get_selected()
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current_file = item.get_metadata(0) as FileDef
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if !current_file.dirty:
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var file_metadata := _get_file_metadata(current_file.file_path)
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current_file.title = file_metadata["title"]
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current_file.date = file_metadata["date"]
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current_file.content = file_metadata["content"]
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document_input_textedit.text = current_file.content
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document_date_lineedit.text = current_file.date
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document_title_lineedit.text = current_file.title
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func _on_FileTree_item_rmb_selected(position: Vector2) -> void:
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# var item: TreeItem = file_tree.get_selected()
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file_tree_context_menu.rect_position = position + file_tree.rect_global_position
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file_tree_context_menu.popup()
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func _on_OpenServerFolderButton_pressed() -> void:
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server_folder_dialog.popup()
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func set_server_running(running: bool) -> void:
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is_server_running = running # TODO: logic for disabling and enabling certain nodes
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func _generate_filestxt() -> String:
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var files := ""
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for file in working_files:
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file = file as FileDef
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if file.include_in_filestxt:
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files += "%s %s %s\n" % [file.file_path, file.date, file.title]
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return files
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func _is_file_in_filestxt(path: String) -> bool:
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var f := File.new()
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if f.open(server_dir.plus_file("files.txt"), File.READ) == OK:
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var text := f.get_as_text()
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return path in text
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else:
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return false
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func _get_file_metadata(path: String) -> Dictionary:
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var f := File.new()
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var res = {}
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if f.open(server_dir.plus_file("files.txt"), File.READ) == OK:
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var text := f.get_as_text()
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var lines := text.split("\n")
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for line in lines:
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line = line as String
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if line.empty():
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res = {}
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var def = line.split(" ", true, 2)
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if def[0] == path:
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res["file_path"] = def[0]
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res["date"] = def[1] if def.size() > 1 else ""
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res["title"] = def[2] if def.size() > 2 else ""
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break
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if f.open(server_dir.plus_file(path), File.READ) == OK:
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res["content"] = f.get_as_text()
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return res
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func _on_DocTitleLineEdit_text_changed(new_text: String) -> void:
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if current_file:
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current_file.title = new_text
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current_file.dirty = true
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func _on_DocDateLineEdit_text_changed(new_text: String) -> void:
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if current_file:
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current_file.date = new_text
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current_file.dirty = true
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func _on_DocInputTextEdit_text_changed() -> void:
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if current_file:
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var new_text: String = document_input_textedit.text
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current_file.content = new_text
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current_file.dirty = true
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func FileDef(
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file_path: String,
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include_in_filestxt: bool,
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title: String = "",
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date: String = "") -> FileDef:
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var fd := FileDef.new()
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fd.file_path = file_path
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fd.include_in_filestxt = include_in_filestxt
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fd.title = title
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fd.date = date
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return fd
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class FileDef:
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var file_path: String # relative
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var include_in_filestxt: bool = true
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var title: String # optional
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var date: String # optional, YYYY-MM-DD
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var dirty: bool = false
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var content: String
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