startGame minor refactoring

This commit is contained in:
Mottributo 2023-03-25 20:41:54 +03:00
parent da9e0b188c
commit 235cb7776a

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@ -49,17 +49,32 @@ function setup() {
enemy_head_color: color("red"),
enemy_body_color: color("red"),
};
startGame((full_start = true), (update_objects = true));
startGame(level_start = true);
}
function startGame(full_start, update_objects) {
function startGame(level_start) {
floorPos_y = 432;
cameraPosX = 0;
// levels of depth where the character, collectable and enemies stand.
groundPositions = [
floorPos_y + (height - floorPos_y) / 6,
floorPos_y + (3 * (height - floorPos_y)) / 6,
floorPos_y + (5 * (height - floorPos_y)) / 6,
];
if (full_start) {
gravity = 1;
game_score = 0;
finish_position_x = 2000;
textSize(width / 20);
flagpole = {
x: finish_position_x,
isReached: false,
size_vert: 4,
size_hor: 7,
cell_size: 20,
cell_size_v: 20,
cell_size_h: 20,
};
if (level_start) {
gameChar = {
x: width / 2,
y: floorPos_y + (height - floorPos_y) / 6,
@ -270,23 +285,8 @@ function startGame(full_start, update_objects) {
}
},
};
} else {
gameChar.x = width / 2;
gameChar.y = floorPos_y + (height - floorPos_y) / 6;
gameChar.scale = 1;
gameChar.curGroundIndex = 0;
gameChar.isPlummeting = false;
gameChar.isFalling = false;
gameChar.isJumping = false;
gameChar.isLeft = false;
gameChar.isRight = false;
}
gravity = 1;
game_score = 0;
finish_position_x = 2000;
if (update_objects || full_start) {
// Creating trees, clouds, mountains, canyons, collectables.
{
// Creating trees, clouds, mountains, canyons, collectables, platforms, enemies.
for (i = 0; i < 150; i++) {
trees_x[i] = random(-100, 10000);
@ -369,17 +369,17 @@ function startGame(full_start, update_objects) {
}
}
}
flagpole = {
x: finish_position_x,
isReached: false,
size_vert: 4,
size_hor: 7,
cell_size: 20,
cell_size_v: 20,
cell_size_h: 20,
};
text_size = width / 20;
textSize(text_size);
} else {
gameChar.x = width / 2;
gameChar.y = floorPos_y + (height - floorPos_y) / 6;
gameChar.scale = 1;
gameChar.curGroundIndex = 0;
gameChar.isPlummeting = false;
gameChar.isFalling = false;
gameChar.isJumping = false;
gameChar.isLeft = false;
gameChar.isRight = false;
}
}
function draw() {
// -------- SKY ----------------
@ -822,7 +822,7 @@ function keyPressed() {
if (gameChar.curLives < 1 || flagpole.isReached) {
if (keyCode == 32 /*Space*/) {
/*Hard resets the game*/
startGame((full_start = true), (update_objects = true));
startGame((level_start= true), );
}
} else if (!gameChar.isPlummeting) {
if (keyCode == 65 /*A*/) gameChar.isLeft = true;