formatting

This commit is contained in:
Mottributo 2023-03-23 23:34:01 +03:00
parent eff904c5db
commit 845f7cbb6f

View File

@ -356,12 +356,12 @@ function startGame(full_start, update_objects) {
size: 75, size: 75,
isFound: false, isFound: false,
}; };
// Checking whether the coin is over a canyon; // Checking whether the coin is over a canyon;
// marking it as isFound (making it disabled) in case if. // marking it as isFound (making it disabled) in case if.
for (k = 0; k < canyons.length; k++) { for (k = 0; k < canyons.length; k++) {
if ( if (
canyons[k].x - canyons[k].width / 2 < collectables[i].x canyons[k].x - canyons[k].width / 2 <
&& collectables[i].x &&
canyons[k].x + canyons[k].width / 2 > collectables[i].x canyons[k].x + canyons[k].width / 2 > collectables[i].x
) { ) {
collectables[i].isFound = true; collectables[i].isFound = true;
@ -846,4 +846,4 @@ function keyReleased() {
console.log(frameCount + " released " + key + " " + keyCode); console.log(frameCount + " released " + key + " " + keyCode);
if (keyCode == 65 /*A*/) gameChar.isLeft = false; if (keyCode == 65 /*A*/) gameChar.isLeft = false;
if (keyCode == 68 /*D*/) gameChar.isRight = false; if (keyCode == 68 /*D*/) gameChar.isRight = false;
} }