minor variable clearup

This commit is contained in:
Mottributo 2023-03-27 00:19:36 +03:00
parent 5d6a01f117
commit cc8a1f0c22

View File

@ -1,15 +1,15 @@
var floorPos_y; var floorPos_y;
var cameraPosX; var cameraPosX;
var camera_speed; var camera_speed;
var processStop_timer;
var fps_recent_values = []; var fps_recent_values = [];
var death_timer;
var showDebugData = false; var showDebugData = false;
var debug_charTrace = []; var debug_charTrace = [];
var shadows_enabled = true; var shadows_enabled = true;
var text_size;
// Variables to set colors. Set in setup()
var palette;
var gameChar; var gameChar;
var flagpole;
var gravity; var gravity;
var game_score; var game_score;
var finish_position_x; var finish_position_x;
@ -21,7 +21,6 @@ var collectables = [];
var rivers = []; var rivers = [];
var platforms = []; var platforms = [];
var enemies = []; var enemies = [];
var flagpole;
function GameCharacter() { function GameCharacter() {
this.x = width / 2; this.x = width / 2;
@ -44,6 +43,7 @@ function GameCharacter() {
this.curGroundIndex = 0; this.curGroundIndex = 0;
this.memorizedPlatform; this.memorizedPlatform;
this.invincibility_time = 0; this.invincibility_time = 0;
this.death_timer;
this._updateSprite = function () { this._updateSprite = function () {
if (this.isPlummeting) { if (this.isPlummeting) {
@ -274,10 +274,10 @@ function GameCharacter() {
gameChar.invincibility_time += 180; gameChar.invincibility_time += 180;
}; };
this._checkPlayerDie = function () { this._checkPlayerDie = function () {
if (frameCount - death_timer > 60) { if (frameCount - this.death_timer > 60) {
if (this.curLives > 1) { if (this.curLives > 1) {
this.curLives--; this.curLives--;
death_timer = undefined; this.death_timer = undefined;
startGame(); startGame();
} else if (this.curLives == 1) { } else if (this.curLives == 1) {
this.curLives--; this.curLives--;
@ -348,7 +348,7 @@ function GameCharacter() {
if (this.isPlummeting) { if (this.isPlummeting) {
// using OR operator to set to frameCount in case death_timer is undefined, // using OR operator to set to frameCount in case death_timer is undefined,
// but not updating the death_timer again in case it is not undefined. // but not updating the death_timer again in case it is not undefined.
death_timer = death_timer || frameCount; this.death_timer = this.death_timer || frameCount;
this.y += 3; this.y += 3;
} }
}; };
@ -484,11 +484,6 @@ function Enemy(curGroundIndex, x, y, size) {
this.y = this.y + cos((frameCount / random(10, 20)) * random(0.5, 10)); this.y = this.y + cos((frameCount / random(10, 20)) * random(0.5, 10));
}; };
} }
var text_size;
// Variables to set colors. Set in setup()
var palette;
function setup() { function setup() {
createCanvas(1024, 576); createCanvas(1024, 576);
palette = { palette = {