removing coins over canyons; formatting
This commit is contained in:
parent
b2b1bf06ba
commit
eff904c5db
22
sketch.js
22
sketch.js
@ -78,7 +78,7 @@ function startGame(full_start, update_objects) {
|
||||
],
|
||||
curGroundPosYIndex: 0,
|
||||
|
||||
draw: function() {
|
||||
draw: function () {
|
||||
push();
|
||||
strokeWeight(1);
|
||||
stroke(1);
|
||||
@ -248,10 +248,10 @@ function startGame(full_start, update_objects) {
|
||||
this.y_step /= this.scale;
|
||||
pop();
|
||||
},
|
||||
getCurGroundPosY: function() {
|
||||
getCurGroundPosY: function () {
|
||||
return this.possibleGroundPosY[this.curGroundPosYIndex];
|
||||
},
|
||||
goUp: function() {
|
||||
goUp: function () {
|
||||
memorizedIndex = this.curGroundPosYIndex;
|
||||
this.curGroundPosYIndex = max(0, this.curGroundPosYIndex - 1);
|
||||
if (memorizedIndex != this.curGroundPosYIndex) {
|
||||
@ -259,7 +259,7 @@ function startGame(full_start, update_objects) {
|
||||
gameChar.scale -= 0.1;
|
||||
}
|
||||
},
|
||||
goDown: function() {
|
||||
goDown: function () {
|
||||
memorizedIndex = this.curGroundPosYIndex;
|
||||
this.curGroundPosYIndex = min(
|
||||
this.possibleGroundPosY.length - 1,
|
||||
@ -347,6 +347,7 @@ function startGame(full_start, update_objects) {
|
||||
if (collectables[i - 1].x + 200 > finish_position_x) {
|
||||
break;
|
||||
}
|
||||
|
||||
collectables[i] = {
|
||||
x: collectables[i - 1].x + 50 + 100 * random(0.5, 1),
|
||||
y: gameChar.possibleGroundPosY[
|
||||
@ -355,6 +356,17 @@ function startGame(full_start, update_objects) {
|
||||
size: 75,
|
||||
isFound: false,
|
||||
};
|
||||
// Checking whether the coin is over a canyon;
|
||||
// marking it as isFound (making it disabled) in case if.
|
||||
for (k = 0; k < canyons.length; k++) {
|
||||
if (
|
||||
canyons[k].x - canyons[k].width / 2 < collectables[i].x
|
||||
&&
|
||||
canyons[k].x + canyons[k].width / 2 > collectables[i].x
|
||||
) {
|
||||
collectables[i].isFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -519,7 +531,7 @@ function drawGround() {
|
||||
);
|
||||
stroke(1);
|
||||
translate(-cameraPosX, 0);
|
||||
for (i = -width/2; i < finish_position_x + width/2; i += 20) {
|
||||
for (i = -width / 2; i < finish_position_x + width / 2; i += 20) {
|
||||
line(
|
||||
i,
|
||||
floorPos_y + (2 * (height - floorPos_y)) / 6,
|
||||
|
Loading…
Reference in New Issue
Block a user