minor formatting
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07901202bf
commit
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20
sketch.js
20
sketch.js
@ -291,10 +291,10 @@ function draw() {
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else if (flagpole.isReached)
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text("Level complete. Press space to continue...", 0, height / 2);
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if (showDebugData) {
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text(gameChar.curGroundPosYIndex, 99, 99);
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text(gameChar.getCurGroundPosY(), 188, 99);
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text(gameChar.sprite, 277, 99);
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drawFps();
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text(gameChar.curGroundPosYIndex, 99, 99);
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text(gameChar.getCurGroundPosY(), 188, 99);
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text(gameChar.sprite, 277, 99);
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drawFps();
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}
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pop();
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}
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@ -585,7 +585,7 @@ function drawClouds() {
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translate((frameCount / clouds[i].y) * 20, 0); // imitating clouds movement, upper ones should go faster
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// Adding counter-translating to implement parallax, the feeling of depth
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translate(cameraPosX / 1.1, 0);
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noStroke();
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fill(palette.cloud0);
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ellipse(
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@ -785,12 +785,10 @@ function checkPlayerDie() {
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}
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function drawFps() {
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push();
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fps = Math.round(frameRate() * 10) / 10;
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if (fps_recent_values.length < 200) fps_recent_values.push(fps);
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else fps_recent_values.shift();
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fps_recent_values.push(fps);
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fps = Math.round(frameRate() * 10) / 10;
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if (fps_recent_values.length < 200) fps_recent_values.push(fps);
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else fps_recent_values.shift();
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fps_recent_values.push(fps);
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fill("red");
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text(fps, 400, 99);
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stroke("black");
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