Added win condition logic
It was the hardest to implement, but yay, I did it.
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GameLogic.py
27
GameLogic.py
@ -19,10 +19,31 @@ class GameLogic():
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pass
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pass
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def check_for_win(self, playerList):
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def check_who_win(self):
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for player in playerList:
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# Should have used vectors instead of committing tuples mithosis,
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pass
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# but whatever, it works anyway, and if it works, why code more
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# for nothing?
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for player in self.playerList:
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markList = player.get_markList()
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# since every mark is checked, there's no need to go into
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# opposite directions, so, there is (0,1) but no (0, -1).
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# This twice decreases the amount of computation needed.
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directions = ((0, 1), (1, 0), (1,1), (-1, 1))
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for mark in markList:
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for direction in directions:
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if self.is_line(markList, mark, direction):
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return player
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return False
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def is_line(self, markList, mark, direction): # INTERNAL, I guess.
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for i in range(1, self.winRowLength):
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seeked = (mark[0] + direction[0] * i, mark[1] + direction[1] * i)
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if seeked in markList:
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continue
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else:
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return False
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return True
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def get_time(self):
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def get_time(self):
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return str(datetime.now() - self.startTime)
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return str(datetime.now() - self.startTime)
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