added another condition to adding marks

This commit is contained in:
RomulAugustus 2022-07-25 17:49:19 +03:00
parent 8d4b05b5fe
commit a465c966a7

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@ -20,6 +20,11 @@ class GameMap:
def add_mark(self, x, y, player): def add_mark(self, x, y, player):
if (x <= self.max_size_x and y <= self.max_size_y) and (x >= 0 and y >= 0): if (x <= self.max_size_x and y <= self.max_size_y) and (x >= 0 and y >= 0):
self.data[(x,y)] = player self.data[(x,y)] = player
if (x, y) not in self.data:
self.data[(x,y)] = player
else:
errorMessage = "The mark is already busy by the Player" + self.data[(x, y)].get_name()
raise KeyError(errorMessage)
else: else:
errorMessage = "The mark" + str((x,y)) + " is beyond preset max values, max_x - " + str(self.max_size_x) + ", max_y - " + str(self.max_size_y) errorMessage = "The mark" + str((x,y)) + " is beyond preset max values, max_x - " + str(self.max_size_x) + ", max_y - " + str(self.max_size_y)
raise IndexError(errorMessage) raise IndexError(errorMessage)