Made a GameMap stub

The map is revolved around a dictionary. This way there's no need to spend computing power expanding the map, if it was a 2-dimensional list.
This commit is contained in:
RomulAugustus 2022-07-24 20:25:22 +03:00
parent 641d6be8f0
commit c1b5a80f7f

33
GameMap.py Normal file
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class GameMap:
def __init__(self, max_size_x = float('inf'), max_size_y = float('inf')):
self.max_size_x = max_size_x
self.max_size_y = max_size_y
data = {}
def __str__(self):
return data
def get_max_size_x(self):
return self.size_x
def get_max_size_y(self):
return self.size_y
def add_player_mark(self, x, y, player):
if x <= max_size_x or y <= max_size_y:
self.data[(x,y)] = player
else:
raise IndexOutOfBounds
def equal(what, to):
what = to
def clear_map(self):
self.data = {}