exposing my test suite. for u. to see.
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|  | from GameLogic import * | ||||||
|  | from unittest import * | ||||||
|  |  | ||||||
|  | gmap = GameMap(10, 10) | ||||||
|  | player1 = Player("first") | ||||||
|  | player2 = Player("second") | ||||||
|  | playerList = [player1, player2] | ||||||
|  |  | ||||||
|  | gmap.add_mark(4, 4, player1) | ||||||
|  | gmap.add_mark(4, 5, player1) | ||||||
|  | gmap.add_mark(4, 6, player1) | ||||||
|  | gmap.add_mark(10, 10, player2) | ||||||
|  |  | ||||||
|  | gmap = gameMap(5, 5) | ||||||
|  | print(gmap) | ||||||
|  | print(player1) | ||||||
|  | print(player2) | ||||||
|  |  | ||||||
|  | glogic = GameLogic(GameMap, playerList) | ||||||
|  | print(glogic.check_who_win()) | ||||||
|  | # AAAAAAAAAAAA I AM GOING INSANE OVER THIS BULLSHIELD | ||||||
|  |  | ||||||
|  | # Outdated this message is, I just work with tuple[0] and tuple[1]. | ||||||
|  | # ---- | ||||||
|  | # Anyway, a reminder when you'll get to the web - figure out how to manipulate | ||||||
|  | # tuples (or replace them altogether) so they'll behave like math matrices - | ||||||
|  | # as in, (4, 4) * 2 -> (8, 8), and as in, (4, 4) + (-2, 3) -> (2, 7) | ||||||
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