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6 changed files with 13 additions and 74 deletions

2
.gitignore vendored
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@ -0,0 +1,2 @@
tester.py

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@ -5,13 +5,14 @@ from Player import *
class GameLogic(): class GameLogic():
def __init__(self, gameMap, playerList, winRowLength = 3, individualMoves = 1): def __init__(self, gameMap, playerList, winRowLength, individualMoves):
self.gameMap = gameMap self.gameMap = gameMap
self.playerList = playerList self.playerList = playerList
self.winRowLength = winRowLength self.winRowLength = winRowLength
self.individualMoves = individualMoves self.individualMoves = individualMoves
self.score = 0 self.score = 0
self.wait_for_input() self.wait_for_input()
@ -19,31 +20,9 @@ class GameLogic():
pass pass
def check_who_win(self): def check_for_win(self, playerList):
# Should have used vectors instead of committing tuples mithosis, for player in playerList:
# but whatever, it works anyway, and if it works, why code more pass
# for nothing?
for player in self.playerList:
markList = player.get_markList()
# since every mark is checked, there's no need to go into
# opposite directions, so, there is (0,1) but no (0, -1).
# This twice decreases the amount of computation needed.
# maybe TODO - Optimize even more by preventing repeated calculations.
directions = ((0, 1), (1, 0), (1,1), (-1, 1))
for mark in markList:
for direction in directions:
if self.is_line(markList, mark, direction):
return player
return False
def is_line(self, markList, mark, direction): # INTERNAL, I guess.
for i in range(1, self.winRowLength):
seeked = (mark[0] + direction[0] * i, mark[1] + direction[1] * i)
if seeked in markList:
continue
else:
return False
return True
def get_time(self): def get_time(self):
return str(datetime.now() - self.startTime) return str(datetime.now() - self.startTime)

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@ -18,17 +18,15 @@ class GameMap:
def add_mark(self, x, y, player): def add_mark(self, x, y, player):
# Can be 0 or can be a max value, so,
# this is border-inclusive.
if (x <= self.max_size_x and y <= self.max_size_y) and (x >= 0 and y >= 0): if (x <= self.max_size_x and y <= self.max_size_y) and (x >= 0 and y >= 0):
if (x, y) not in self.data: if (x, y) not in self.data:
self.data[(x,y)] = player self.data[(x,y)] = player
player.add_mark(x,y) player.add_mark((x,y))
else: else:
errorMessage = "The mark is already busy by the player '" + str(self.data[(x, y)].get_name()) + "'" errorMessage = "The mark is already busy by the Player " + str(self.data[(x, y)].get_name())
raise KeyError(errorMessage) raise KeyError(errorMessage)
else: else:
errorMessage = "The mark" + str((x,y)) + " is beyond preset max values or 0, max_x - " + str(self.max_size_x) + ", max_y - " + str(self.max_size_y) errorMessage = "The mark" + str((x,y)) + " is beyond preset max values, max_x - " + str(self.max_size_x) + ", max_y - " + str(self.max_size_y)
raise IndexError(errorMessage) raise IndexError(errorMessage)

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@ -1,7 +1,2 @@
from tkinter import * import pygame
from GameLogic import * from GameLogic import *
root = Tk()
root.title("Tic-Far-Toe v0.1")
root.mainloop()

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@ -8,17 +8,9 @@ class Player():
return "Player " + self.name + ': ' + "\n " + str(self.markList) return "Player " + self.name + ': ' + "\n " + str(self.markList)
def get_markList(self):
return self.markList
def get_name(self): def get_name(self):
return self.name return self.name
def add_mark(self, x, y): def add_mark(self, x, y):
self.markList.append((x, y)) self.markList.append((x, y))
def clear_mark_list():
self.markList = []

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@ -1,27 +0,0 @@
from GameLogic import *
from unittest import *
gmap = GameMap(10, 10)
player1 = Player("first")
player2 = Player("second")
playerList = [player1, player2]
gmap.add_mark(4, 4, player1)
gmap.add_mark(4, 5, player1)
gmap.add_mark(4, 6, player1)
gmap.add_mark(10, 10, player2)
gmap = gameMap(5, 5)
print(gmap)
print(player1)
print(player2)
glogic = GameLogic(GameMap, playerList)
print(glogic.check_who_win())
# AAAAAAAAAAAA I AM GOING INSANE OVER THIS BULLSHIELD
# Outdated this message is, I just work with tuple[0] and tuple[1].
# ----
# Anyway, a reminder when you'll get to the web - figure out how to manipulate
# tuples (or replace them altogether) so they'll behave like math matrices -
# as in, (4, 4) * 2 -> (8, 8), and as in, (4, 4) + (-2, 3) -> (2, 7)