e7f1733a8a
out of minor - * made add_player_mark() also call the player instance to record mark into it's internal list * put the exception message into a separate variable for the sake of simpler representation
32 lines
866 B
Python
32 lines
866 B
Python
class GameMap:
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def __init__(self, max_size_x = float('inf'), max_size_y = float('inf')):
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self.max_size_x = max_size_x
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self.max_size_y = max_size_y
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self.data = {}
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def __str__(self):
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return str(self.data)
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def get_max_size_x(self):
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return self.size_x
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def get_max_size_y(self):
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return self.size_y
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def add_player_mark(self, x, y, player):
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if x <= self.max_size_x and y <= self.max_size_y:
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self.data[(x,y)] = player
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player.record_mark(x, y)
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else:
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errorMessage = "The mark" + str((x,y)) + " is beyond preset max values, max_x - " + str(self.max_size_x) + ", max_y - " + str(self.max_size_y)
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raise IndexError(errorMessage)
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def clear_map(self):
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self.data = {}
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