spin
This commit is contained in:
parent
66bcc4d2d8
commit
af468fe6a4
@ -23,8 +23,8 @@ function game_tick()
|
|||||||
local state = ctx.udata
|
local state = ctx.udata
|
||||||
|
|
||||||
draw_camera {
|
draw_camera {
|
||||||
position = { x=10, y=10, z=10 },
|
position = { x=0, y=0, z=0 },
|
||||||
direction = { x=-1, y=-1, z=-1 },
|
direction = { x=math.sin(ctx.frame_number / 100), y=-1, z=math.cos(ctx.frame_number / 100) },
|
||||||
up = { x=0, y=1, z=0 },
|
up = { x=0, y=1, z=0 },
|
||||||
fov = 0,
|
fov = 0,
|
||||||
zoom = 0.25 + math.sin(ctx.frame_number / 100) / 10,
|
zoom = 0.25 + math.sin(ctx.frame_number / 100) / 10,
|
||||||
@ -51,10 +51,10 @@ function game_tick()
|
|||||||
draw_quad {
|
draw_quad {
|
||||||
texture = "art/creatures/meathead/" .. string.format("dance-%s.png", pingpong(state.beat, 3)),
|
texture = "art/creatures/meathead/" .. string.format("dance-%s.png", pingpong(state.beat, 3)),
|
||||||
texture_region = { w = 32, h = 32 },
|
texture_region = { w = 32, h = 32 },
|
||||||
v0 = { x = 0 + i/2, y = (64 + wobble) / 64, z = 0 },
|
v0 = { x = 0, y = (64 + wobble) / 64, z = 0 + i/2 },
|
||||||
v1 = { x = 0 + i/2, y = 0, z = 0 },
|
v1 = { x = 0, y = 0, z = 0 + i/2 },
|
||||||
v2 = { x = 0 + i/2 + 1, y = 0, z = 0 },
|
v2 = { x = 0, y = 0, z = 0 + i/2 + 1 },
|
||||||
v3 = { x = 0 + i/2 + 1, y = (64 + wobble) / 64, z = 0 },
|
v3 = { x = 0, y = (64 + wobble) / 64, z = 0 + i/2 + 1 },
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -19,6 +19,7 @@ resolution = [ 960, 540 ]
|
|||||||
# Engine tweaks. You probably don't need to change these
|
# Engine tweaks. You probably don't need to change these
|
||||||
[engine]
|
[engine]
|
||||||
ticks_per_second = 60 # minimum of 8
|
ticks_per_second = 60 # minimum of 8
|
||||||
|
cull_faces = false
|
||||||
#keybind_slots = 3 # minimum of 1
|
#keybind_slots = 3 # minimum of 1
|
||||||
#texture_atlas_size = 2048 # minimum of 32
|
#texture_atlas_size = 2048 # minimum of 32
|
||||||
#font_texture_size = 2048 # minimum of 1024
|
#font_texture_size = 2048 # minimum of 1024
|
||||||
|
Loading…
Reference in New Issue
Block a user