This commit is contained in:
veclavtalica 2025-01-27 04:48:00 +03:00
parent af468fe6a4
commit efed1e8cc3
2 changed files with 10 additions and 2 deletions

View File

@ -24,10 +24,11 @@ function game_tick()
draw_camera {
position = { x=0, y=0, z=0 },
direction = { x=math.sin(ctx.frame_number / 100), y=-1, z=math.cos(ctx.frame_number / 100) },
-- direction = { x=-math.sin(math.pi / 4), y=-1, z=math.cos(math.pi / 4) },
direction = { x=-math.sin(ctx.frame_number / 100), y=-1, z=math.cos(ctx.frame_number / 100) },
up = { x=0, y=1, z=0 },
fov = 0,
zoom = 0.25 + math.sin(ctx.frame_number / 100) / 10,
zoom = 0.15 + math.sin(ctx.frame_number / 100) / 20,
}
-- draw_rectangle {
@ -56,5 +57,11 @@ function game_tick()
v2 = { x = 0, y = 0, z = 0 + i/2 + 1 },
v3 = { x = 0, y = (64 + wobble) / 64, z = 0 + i/2 + 1 },
}
draw_billboard {
texture = "art/creatures/meathead/" .. string.format("dance-%s.png", pingpong(state.beat, 3)),
position = { x = i, y = wobble / 64, z = 0 },
size = { x = 1, y = (64 + wobble) / 64 },
}
end
end

View File

@ -15,6 +15,7 @@ dev_id = "veclavtalica"
[game]
resolution = [ 960, 540 ]
#debug = true
background_color = [ 125, 0, 0, 255 ]
# Engine tweaks. You probably don't need to change these
[engine]