aintnothingbutapeanut/data/scripts/game.lua
2025-01-26 23:16:13 +03:00

49 lines
1.3 KiB
Lua

local traxx = require "traxx"
require "utils"
require "string"
require "math"
function start_blasting(track)
local blast = table.shallow_copy(traxx[track])
blast.channel = "blast"
ctx.udata.blast = blast
ctx.udata.last_beat = ctx.udata.time + 60 / blast.bpm
audio_play(ctx.udata.blast)
end
function game_tick()
if ctx.initialization_needed then
ctx.udata = {
time = 0,
beat = 0
}
start_blasting("mod22")
end
local state = ctx.udata
draw_rectangle {
rect = { w = 960, h = 540 },
color = { r = 125, a = 255 }
}
state.time = state.time + ctx.frame_duration
if state.time - state.last_beat > 60 / state.blast.bpm then
state.last_beat = state.last_beat + 60 / state.blast.bpm
state.beat = state.beat + 1
-- draw_rectangle {
-- rect = { w = 64, h = 64 },
-- color = { r = 255, a = 255 }
-- }
end
local wobble = sinease(12, state.time - state.beat * (60 / state.blast.bpm) , (60 / state.blast.bpm) / 1.5, 0)
for i = 0,10 do
draw_sprite {
texture = "art/creatures/meathead/" .. string.format("dance-%s.png", pingpong(state.beat, 3)),
rect = { w = 64, h = 64 + wobble, x = 300 + i * 32, y = 300 - wobble }
}
end
end