no libc, start on socket x11
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@@ -1,5 +1,5 @@
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#include "../std.h"
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#include "timer.h"
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#include "../time.h"
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#include <stdint.h>
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#define __USE_POSIX199309 1
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#include <time.h>
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@@ -0,0 +1,9 @@
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#include "time.h"
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#include <stdint.h>
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uint64_t com_timer_count_ns(void) { return 0; }
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void com_timer_profile(uint64_t starttime, const char *what) {
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(void)starttime;
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(void)what;
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}
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@@ -1,14 +0,0 @@
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#ifndef COM_TIMER_H
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#define COM_TIMER_H
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#include "../def.h"
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#include <stdint.h>
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/* Global monotonic counter, meaning it always increases. Not applicable for
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* getting "real" time, which the game shouldn't be aware of anyways. */
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uint64_t com_timer_count_ns(void);
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/* Output elapsed time against previous com_timer_count_ns() result. */
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void com_timer_profile(uint64_t starttime, const char *what);
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#endif
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