some progress on dos vesa, but not quite

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veclavtlica committed 2026-10-31 14:15:49 +03:00
1 parent 55ac075e4d
commit 4998fafef9
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@@ -1,12 +1,13 @@
#include "../../Common/def.h"
#include "../../Common/std.h"
#include "../../Common/str.h"
#include "display.h"
#include <fcntl.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#define WIDTH 320
#define HEIGHT 200
#define WIDTH 640
#define HEIGHT 480
#define MODE_VGA_320_200_8 0x13
#define MODE_VESA_640_480_8 0x101
@@ -18,63 +19,94 @@
#define COLOR_NUM 8
#define COLOR_STEP (HEIGHT / COLOR_NUM)
// /* https://wiki.osdev.org/VESA_Video_Modes */
// _Packed struct VbeInfoBlock {
// char VbeSignature[4]; // == "VESA"
// uint16_t VbeVersion; // == 0x0300 for VBE 3.0
// uint16_t OemStringPtr[2]; // isa vbeFarPtr
// uint8_t Capabilities[4];
// uint16_t VideoModePtr[2]; // isa vbeFarPtr
// uint16_t TotalMemory; // as # of 64KB blocks
// uint8_t Reserved[492];
// };
intptr_t baseaddr;
// _Packed struct ModeInfoBlock {
// uint16_t
// attributes; // deprecated, only bit 7 should be of interest to you, and
// it
// // indicates the mode supports a linear frame buffer.
// uint8_t window_a; // deprecated
// uint8_t window_b; // deprecated
// uint16_t granularity; // deprecated; used while calculating bank numbers
// uint16_t window_size;
// uint16_t segment_a;
// uint16_t segment_b;
// uint32_t win_func_ptr; // deprecated; used to switch banks from protected
// mode
// // without returning to real mode
// uint16_t pitch; // number of bytes per horizontal line
// uint16_t width; // width in pixels
// uint16_t height; // height in pixels
// uint8_t w_char; // unused...
// uint8_t y_char; // ...
// uint8_t planes;
// uint8_t bpp; // bits per pixel in this mode
// uint8_t banks; // deprecated; total number of banks in this mode
// uint8_t memory_model;
// uint8_t bank_size; // deprecated; size of a bank, almost always 64 KB but
// may
// // be 16 KB...
// uint8_t image_pages;
// uint8_t reserved0;
/* http://www.techhelpmanual.com/649-dpmiregrec.html */
struct DpmiRegRec {
uint32_t edi;
uint32_t esi;
uint32_t ebi;
uint32_t _reserved;
uint32_t ebx;
uint32_t edx;
uint32_t ecx;
uint32_t eax;
uint16_t flags;
uint16_t es;
uint16_t ds;
uint16_t fs;
uint16_t gs;
uint16_t ip;
uint16_t cs;
uint16_t sp;
uint16_t ss;
} __attribute__((packed)) dpmi_regs;
// uint8_t red_mask;
// uint8_t red_position;
// uint8_t green_mask;
// uint8_t green_position;
// uint8_t blue_mask;
// uint8_t blue_position;
// uint8_t reserved_mask;
// uint8_t reserved_position;
// uint8_t direct_color_attributes;
/* http://www.techhelpmanual.com/602-int_31h_0300h__simulate_real_mode_interrupt.html
*/
static inline struct DpmiRegRec *real_mode_interrupt(uint8_t interrupt) {
intptr_t result;
bool carry_clear;
__asm__ volatile("int $0x31"
: "=@ccs"(carry_clear), "=D"(result)
: "a"(0x0300), "b"(interrupt), "c"(0), "D"(&dpmi_regs)
: "memory", "cc");
return !carry_clear ? (struct DpmiRegRec *)(result) : NULL;
}
// uint32_t framebuffer; // physical address of the linear frame buffer; write
// // here to draw to the screen
// uint32_t off_screen_mem_off;
// uint16_t off_screen_mem_size; // size of memory in the framebuffer but not
// // being displayed on the screen
// uint8_t reserved1[206];
// };
/* https://wiki.osdev.org/VESA_Video_Modes */
struct __attribute__((packed)) VbeInfoBlock {
char VbeSignature[4]; // == "VESA"
uint16_t VbeVersion; // == 0x0300 for VBE 3.0
uint16_t OemStringPtr[2]; // isa vbeFarPtr
uint8_t Capabilities[4];
uint16_t VideoModePtr[2]; // isa vbeFarPtr
uint16_t TotalMemory; // as # of 64KB blocks
uint8_t Reserved[492];
};
struct __attribute__((packed)) ModeInfoBlock {
uint16_t attributes; // deprecated, only bit 7 should be of interest to you,
// and indicates the mode supports a linear frame buffer.
uint8_t window_a; // deprecated
uint8_t window_b; // deprecated
uint16_t granularity; // deprecated; used while calculating bank numbers
uint16_t window_size;
uint16_t segment_a;
uint16_t segment_b;
uint32_t win_func_ptr; // deprecated; used to switch banks from protected mode
// without returning to real mode
uint16_t pitch; // number of bytes per horizontal line
uint16_t width; // width in pixels
uint16_t height; // height in pixels
uint8_t w_char; // unused...
uint8_t y_char; // ...
uint8_t planes;
uint8_t bpp; // bits per pixel in this mode
uint8_t banks; // deprecated; total number of banks in this mode
uint8_t memory_model;
uint8_t bank_size; // deprecated; size of a bank, almost always 64 KB but may
// be 16 KB...
uint8_t image_pages;
uint8_t reserved0;
uint8_t red_mask;
uint8_t red_position;
uint8_t green_mask;
uint8_t green_position;
uint8_t blue_mask;
uint8_t blue_position;
uint8_t reserved_mask;
uint8_t reserved_position;
uint8_t direct_color_attributes;
uint32_t framebuffer; // physical address of the linear frame buffer; write
// here to draw to the screen
uint32_t off_screen_mem_off;
uint16_t off_screen_mem_size; // size of memory in the framebuffer but not
// being displayed on the screen
uint8_t reserved1[206];
};
// static char get_video_mode();
// #pragma aux get_video_mode = "mov ah, 0x0f" \
@@ -84,14 +116,63 @@
// #pragma aux set_video_mode = "mov ah, 0x00" \
// "int 0x10" parm[al] modify[ah];
// static void set_vesa_video_mode(unsigned short);
// #pragma aux set_vesa_video_mode = "mov ax, 0x4f02" \
// "int 0x10" parm[bx] modify[ah];
static inline void set_vesa_video_mode(uint16_t mode) {
__asm__ volatile("int $0x10" ::"a"(0x4f02), "b"(mode) : "memory", "cc");
}
// static void wait_for_key();
// #pragma aux wait_for_key = "mov ah, 0x00" \
// "int 0x16" modify[ah];
static inline uint16_t get_vesa_controller_info(struct VbeInfoBlock *block) {
// dpmi_regs.eax = 0x4f00;
// dpmi_regs.es = (intptr_t)block >> 4;
// dpmi_regs.edi = (intptr_t)block & 0xF;
// struct DpmiRegRec *r = real_mode_interrupt(0x10);
// if (!r) {
// com_std_print('c', "Error calling real mode interrupt 0x10");
// return 0;
// }
/* Hope and play we don't need to set ES here. */
uint16_t result;
__asm__ volatile(/*"push %%es\n"
"movw %0, %%es\n"*/
"int $0x10\n"
// "pop %%es"
: "=a"(result)
: "a"(0x4f00), /*"r"((intptr_t)block >> 16), */
"di"((intptr_t)block)
: "memory", "cc");
// com_std_print('u', r->eax, 'u', r->es, 'u', r->edi);
// return r->eax;
return result;
}
static inline uint16_t get_vesa_mode_info(uint16_t mode,
struct ModeInfoBlock *block) {
/* Hope and play we don't need to set ES here. */
uint16_t result;
__asm__ volatile(/*"push %%es\n"
"movw %0, %%es\n" */
"int $0x10\n"
// "pop %%es"
: "=a"(result)
: "a"(0x4f01), "c"(mode), /*"r"((intptr_t)block >> 16),*/
"di"((intptr_t)block)
: "memory", "cc");
return result;
}
/* https://tippach.hier-im-netz.de/wdosx/int21api.html#f09 */
static inline void print_to_console(char *const str) {
__asm__ volatile("int $0x21" ::"a"(0x0900), "d"(str)
: "memory", "cc", "esi", "edi", "esp");
}
// static short get_vesa_controller_info(struct VbeInfoBlock *);
// #pragma aux get_vesa_controller_info = "mov ax, 0x4f00" \
// "int 0x10" parm[es di] value[ax];
@@ -100,51 +181,10 @@
// #pragma aux get_vesa_mode_info = "mov ax, 0x4F01" \
// "int 0x10" parm[cx][es di] value[ax];
// /* https://wiki.osdev.org/User:Omarrx024/VESA_Tutorial*/
// static char *find_display_memory(void) {
// struct VbeInfoBlock *ctrl = (struct VbeInfoBlock *)0x2000;
// struct ModeInfoBlock *inf = (struct ModeInfoBlock *)0x3000;
// uint16_t *modes;
// int i;
// strncpy(ctrl->VbeSignature, "VBE2", 4);
// if (get_vesa_controller_info(ctrl) != 0x004F)
// return NULL;
// modes = (uint16_t *)(ctrl->VideoModePtr);
// for (i = 0; modes[i] != 0xFFFF; ++i) {
// if (get_vesa_mode_info(modes[i], inf) != 0x004F)
// continue;
// // Check if this is a graphics mode with linear frame buffer support
// if ((inf->attributes & 0x80) != 0x80)
// continue;
// // Check if this is a packed pixel or direct color mode
// if (inf->memory_model != 4 && inf->memory_model != 6)
// continue;
// // Check if this is exactly the mode we're looking for
// if (WIDTH == inf->width && HEIGHT == inf->height && 256 == inf->pitch)
// return (char *)inf->framebuffer;
// }
// return NULL;
// }
/* Not really needed i guess? */
// static inline bool real_mode_interrupt(uint8_t interrupt) {
// bool carry_clear;
// __asm__ volatile("int $0x31"
// : "=@ccnc"(carry_clear)
// : "a"(0x0300), "b"(interrupt), "c"(0), "D"(&dpmi_regs)
// : "memory", "cc");
// return !carry_clear;
// }
typedef struct {
uint16_t rm_segment;
uint16_t pm_selector;
uint16_t segment;
uint16_t selector;
intptr_t linear;
} LowMemBlock;
// Allocates low memory under 1MB
@@ -156,53 +196,88 @@ static inline LowMemBlock allocate_low_mem(uint32_t size_in_bytes) {
uint16_t seg, sel;
uint8_t failed = 0;
__asm__ __volatile__(
"movw $0x0100, %%ax \n\t" // DPMI allocate DOS memory block
"int $0x31 \n\t"
"setc %2 \n\t" // Check Carry Flag for error
: "=a"(seg), "=d"(sel), "=r"(failed)
: "b"(paragraphs)
: "cc");
__asm__ __volatile__("int $0x31\n"
"setc %2\n" // Check Carry Flag for error
: "=a"(seg), "=d"(sel), "=r"(failed)
: "a"(0x0100), "b"(paragraphs)
: "cc");
if (!failed) {
block.rm_segment = seg;
block.pm_selector = sel;
block.segment = seg;
block.selector = sel;
block.linear = (sel << 4) + seg - baseaddr;
}
return block;
}
static inline void copy_to_low_mem(LowMemBlock block, char *data,
uint32_t size) {
__asm__ volatile("movw %0, %%es\n"
"movw %1, %%di\n"
"movw %2, %%si\n"
"movw .data, %%ax\n"
"movw %3, %%cx\n"
"cld\n"
"rep movsb" ::"r"(block.rm_segment),
"r"(block.pm_selector), "r"(data), "r"(size)
: "memory", "cc", "ax", "bx", "cx", "esi", "di");
return block;
}
// Frees the allocated low memory (DPMI Ax=0101h)
static inline void free_low_mem(uint16_t selector) {
__asm__ __volatile__("movw $0x0101, %%ax \n\t" // DPMI free DOS memory block
"int $0x31"
:
: "d"(selector)
: "ax", "cc");
__asm__ __volatile__("int $0x31" : : "a"(0x0101), "d"(selector) : "cc");
}
/* https://wiki.osdev.org/User:Omarrx024/VESA_Tutorial */
static char *init_vesa_mode(void) {
set_vesa_video_mode(MODE_VESA_640_480_8 | 0x4000);
LowMemBlock const mem = allocate_low_mem(sizeof(struct VbeInfoBlock) +
sizeof(struct ModeInfoBlock));
struct VbeInfoBlock *ctrl = (struct VbeInfoBlock *)((intptr_t)mem.linear);
struct ModeInfoBlock *inf =
(struct ModeInfoBlock *)((intptr_t)mem.linear +
sizeof(struct VbeInfoBlock));
uint16_t *modes;
int i;
static struct com_str vbe2str = com_str_lit("VBE2");
com_str_copy_to_mem(&vbe2str, ctrl->VbeSignature, false);
if (get_vesa_controller_info(ctrl + baseaddr) != 0x004F)
return NULL;
modes = (uint16_t *)(((intptr_t)ctrl->VideoModePtr[0] << 4) +
ctrl->VideoModePtr[1] - baseaddr);
for (i = 0; modes[i] != 0xFFFF; ++i) {
if (get_vesa_mode_info(modes[i], inf + baseaddr) != 0x004F)
continue;
com_std_print('c', "Mode:", 'u', modes[i] & 0xFFFFBFFF, 'u', inf->width,
'u', inf->height, 'u', inf->bpp);
// Check if this is a graphics mode with linear frame buffer support
if ((inf->attributes & 0x80) != 0x80)
continue;
// Check if this is a packed pixel or direct color mode
if (inf->memory_model != 4 && inf->memory_model != 6)
continue;
// Check if this is exactly the mode we're looking for
if (WIDTH == inf->width && HEIGHT == inf->height && 8 == inf->bpp)
return (char *)(intptr_t)inf->framebuffer - baseaddr;
}
return NULL;
}
// static inline void copy_to_low_mem(LowMemBlock block, char *data,
// uint32_t size) {
// __asm__ volatile("movw %0, %%es\n"
// "movw %1, %%di\n"
// "movw %2, %%si\n"
// "movw .data, %%ax\n"
// "movw %3, %%cx\n"
// "cld\n"
// "rep movsb" ::"r"(block.rm_segment),
// "r"(block.pm_selector), "r"(data), "r"(size)
// : "memory", "cc", "ax", "bx", "cx", "esi", "di");
// }
static inline void set_video_mode(uint16_t mode) {
__asm__ volatile("int $0x10" : : "a"(mode) : "memory", "cc");
}
/* http://www.techhelpmanual.com/439-dos_fn_40h__write_to_file_via_handle.html
*/
static inline void writetest(void) {
__asm__ volatile("int $0x21" : : "a"(0x0200), "d"('Y') : "memory", "cc");
}
/* http://www.techhelpmanual.com/630-int_31h_0800h__physical_address_mapping.html
*/
static inline void *map_physical_address(uint32_t physical_addr,
@@ -210,7 +285,7 @@ static inline void *map_physical_address(uint32_t physical_addr,
uint16_t high, low;
bool carry_clear;
__asm__ volatile("int $0x31"
: "=b"(high), "=c"(low), "=@ccnc"(carry_clear)
: "=b"(high), "=c"(low), "=@ccs"(carry_clear)
: "a"(0x0800), "b"(physical_addr >> 16),
"c"(physical_addr & 0xFFFF), "S"(size >> 16),
"D"(size & 0xFFFF)
@@ -222,7 +297,7 @@ static inline uint16_t alloc_ldt_descriptor(void) {
bool carry_clear;
uint16_t selector;
__asm__ volatile("int $0x31"
: "=a"(selector), "=@ccnc"(carry_clear)
: "=a"(selector), "=@ccs"(carry_clear)
: "a"(0x0000), "c"(1)
: "memory", "cc");
return !carry_clear ? selector : 0;
@@ -232,7 +307,7 @@ static inline bool set_segment_base_address(uint16_t selector,
uint32_t baseaddr) {
bool carry_clear;
__asm__ volatile("int $0x31"
: "=a"(selector), "=@ccnc"(carry_clear)
: "=a"(selector), "=@ccs"(carry_clear)
: "a"(0x0007), "c"(baseaddr >> 16), "d"(baseaddr & 0xFFFF)
: "memory", "cc");
return !carry_clear;
@@ -241,7 +316,7 @@ static inline bool set_segment_base_address(uint16_t selector,
static inline bool set_segment_limit(uint16_t selector, uint32_t size) {
bool carry_clear;
__asm__ volatile("int $0x31"
: "=@ccnc"(carry_clear)
: "=@ccs"(carry_clear)
: "a"(0x0008), "b"(selector), "c"(size >> 16),
"d"(size & 0xFFFF)
: "memory", "cc");
@@ -254,7 +329,7 @@ static inline bool set_segment_rights(uint16_t selector, bool read,
uint16_t flags =
1 | (write << 1) | (1 << 4) | (1 << 7) | (1 << 14) | (1 << 15);
__asm__ volatile("int $0x31"
: "=@ccnc"(carry_clear)
: "=@ccs"(carry_clear)
: "a"(0x0009), "b"(selector), "c"(flags)
: "memory", "cc");
return !carry_clear;
@@ -264,7 +339,7 @@ static inline intptr_t get_segment_base_address(uint16_t selector) {
bool carry_clear;
uint16_t high, low;
__asm__ volatile("int $0x31"
: "=@ccnc"(carry_clear), "=c"(high), "=d"(low)
: "=@ccs"(carry_clear), "=c"(high), "=d"(low)
: "a"(0x0006), "b"(selector)
: "memory", "cc");
// return carry_clear ? 0 : (((intptr_t)high << 16) | (intptr_t)low);
@@ -275,32 +350,28 @@ static inline void use_segment(uint16_t selector) {
__asm__ volatile("" : "=S"(selector)::);
}
/* https://tippach.hier-im-netz.de/wdosx/int21api.html#f09 */
static inline void print_to_console(char *const str) {
__asm__ volatile("int $0x21" ::"a"(0x0900), "d"(str)
: "memory", "cc", "esi", "edi", "esp");
}
static uint32_t test = 0x1420124;
extern int plr_display_dos_main(void) {
/* Fat DS trick, see __djgpp_nearptr_enable() */
unsigned short ds_selector;
uint16_t ds_selector;
asm("movw %%ds, %0" : "=r"(ds_selector));
set_segment_limit(ds_selector, 0xFFFFFFFF);
intptr_t baseaddr = get_segment_base_address(ds_selector);
baseaddr = get_segment_base_address(ds_selector);
if (baseaddr == 0)
return -1;
unsigned char *volatile buf =
(unsigned char *)((intptr_t)0xA0000 - baseaddr); // VGA memory address
char *volatile buf =
(char *)((intptr_t)0xA0000 - baseaddr); // VGA memory address
/* TODO: Make VESA work for sweet sweet 640x480. */
// unsigned char saved_mode = get_video_mode(); // Save original mode
// set_vesa_video_mode(MODE_VESA_640_480_8); // Set our VGA mode
set_video_mode(MODE_VGA_320_200_8); // Set our VGA mode
// set_video_mode(MODE_VGA_320_200_8); // Set our VGA mode
// buf = find_display_memory();
buf = init_vesa_mode();
if (!buf)
return -1;
/* TODO: Fetch info about the mode, to know the availability */
/* as well as base address in memory */
@@ -323,14 +394,8 @@ extern int plr_display_dos_main(void) {
for (y = 0; y < HEIGHT; y++) {
for (x = 0; x < WIDTH; x++) {
buf[y * WIDTH + x] = COLOR_OFFSET + y / COLOR_STEP;
// __asm__ volatile("int $0x10"
// :
// : "a"(0x0C << 8 | COLOR_OFFSET + y / COLOR_STEP),
// "b"(0), "c"(x), "d"(y)
// : "memory", "cc");
}
}
// writetest();
}
// dpmi_regs = (struct dpmi_regs){.eax = 0x00004C00};