fixed to fix and some more

This commit is contained in:
veclavtlica
2026-09-13 20:57:34 +03:00
parent a1745f3a52
commit 4e1fa1ed1c
12 changed files with 356 additions and 276 deletions
+30 -43
View File
@@ -16,22 +16,31 @@
#ifndef COM_MAT_H
#define COM_MAT_H
#include "fixed.h"
#include "def.h"
#include "fix.h"
#include "vec.h"
#include <stdint.h>
#include <stdio.h>
typedef union {
com_fixed_t com_def_alignedas(64) a[4 * 4];
com_def_alignedas(64) com_def_vector(com_fix_t, a, 4 * 4);
} com_mat_t;
void com_mat_run_bench(void);
#define COM_MAT_PROFILE_SINK(m_m) \
do { \
for (int i = 0; i < 16; ++i) \
COM_DEF_PROFILE_SINK((m_m).a[i]); \
} while (0)
static inline com_mat_t com_mat_identity(void) {
com_mat_t result = {0};
result.a[0 * 4 + 0] = COM_FIXED_FRACUNIT;
result.a[1 * 4 + 1] = COM_FIXED_FRACUNIT;
result.a[2 * 4 + 2] = COM_FIXED_FRACUNIT;
result.a[3 * 4 + 3] = COM_FIXED_FRACUNIT;
result.a[0 * 4 + 0] = COM_FIX_FRACUNIT;
result.a[1 * 4 + 1] = COM_FIX_FRACUNIT;
result.a[2 * 4 + 2] = COM_FIX_FRACUNIT;
result.a[3 * 4 + 3] = COM_FIX_FRACUNIT;
return result;
}
@@ -43,7 +52,7 @@ static inline com_mat_t com_mat_mul(com_mat_t a, com_mat_t b) {
// for (int c = 0; c < 4; ++c) {
// for (int k = 0; k < 4; ++k) {
// for (int r = 0; r < 4; ++r) {
// result.a[r + c * 4] += com_fixed_mul(a.a[r + k * 4], b.a[k + c * 4]);
// result.a[r + c * 4] += com_fix_mul(a.a[r + k * 4], b.a[k + c * 4]);
// }
// }
// }
@@ -56,7 +65,7 @@ static inline com_mat_t com_mat_mul(com_mat_t a, com_mat_t b) {
((int64_t)a.a[r + 1 * 4] * b.a[1 + c * 4]) +
((int64_t)a.a[r + 2 * 4] * b.a[2 + c * 4]) +
((int64_t)a.a[r + 3 * 4] * b.a[3 + c * 4])) >>
COM_FIXED_FRACBITS;
COM_FIX_FRACBITS;
}
}
@@ -76,34 +85,13 @@ static inline com_mat_t com_mat_mul_reodered(com_mat_t a, com_mat_t b) {
((int64_t)a.a[1 + r * 4] * b.a[1 + c * 4]) +
((int64_t)a.a[2 + r * 4] * b.a[2 + c * 4]) +
((int64_t)a.a[3 + r * 4] * b.a[3 + c * 4])) >>
COM_FIXED_FRACBITS;
COM_FIX_FRACBITS;
}
}
return result;
}
/* Projects vertex position to a screen via reordered row-major MVP matrix,
* which implies division by w in-place */
static inline com_vec_t com_mat_vec_project(com_mat_t a, com_vec_t b) {
com_fixed_t t[4];
com_vec_t result;
for (int c = 0; c < 4; ++c) {
t[c] =
(((int64_t)a.a[c * 4 + 0] * b.s.x) + ((int64_t)a.a[c * 4 + 1] * b.s.y) +
((int64_t)a.a[c * 4 + 2] * b.s.z) + a.a[c * 4 + 3]) >>
COM_FIXED_FRACBITS;
}
/* Creates perspective effect, could be skipped for orthographic */
result.a[0] = com_fixed_div(t[0], t[3]);
result.a[1] = com_fixed_div(t[1], t[3]);
result.a[2] = com_fixed_div(t[2], t[3]);
return result;
}
/* Slightly optimized case of assumed identity scaling, might be useful for MVP
* calculations, if model matrix does not scale. View matrix is always
* unscaled as well.
@@ -116,7 +104,7 @@ static inline com_vec_t com_mat_vec_project(com_mat_t a, com_vec_t b) {
// result.a[0 * 4 + 3] = 0;
// result.a[1 * 4 + 3] = 0;
// result.a[2 * 4 + 3] = 0;
// result.a[3 * 4 + 3] = COM_FIXED_FRACUNIT;
// result.a[3 * 4 + 3] = COM_FIX_FRACUNIT;
// return result;
// }
@@ -158,7 +146,7 @@ static inline com_mat_t com_mat_look_at(com_vec_t pos, com_vec_t up,
result.a[12] = -com_vec_dot(r, pos);
result.a[13] = -com_vec_dot(u, pos);
result.a[14] = com_vec_dot(target, pos);
result.a[15] = COM_FIXED_FRACUNIT;
result.a[15] = COM_FIX_FRACUNIT;
return result;
}
@@ -166,23 +154,22 @@ static inline com_mat_t com_mat_look_at(com_vec_t pos, com_vec_t up,
/* TODO: move to .c file */
/* Produces a projection matrix needed for camera work. */
static inline com_mat_t com_mat_perspective(uint16_t rwidth, uint16_t rheight,
com_fixed_t nearz, com_fixed_t farz,
com_fixed_t fov) {
com_fix_t nearz, com_fix_t farz,
com_fix_t fov) {
com_mat_t result = {0};
com_fixed_t const aspect =
com_fixed_div(rwidth * COM_FIXED_FRACUNIT, rheight * COM_FIXED_FRACUNIT);
com_fixed_t const f =
com_fixed_div(COM_FIXED_FRACUNIT,
com_fixed_tan(com_fixed_mul(fov, COM_FIXED_FRACHALF)));
com_fixed_t const fn = com_fixed_div(COM_FIXED_FRACUNIT, (nearz - farz));
com_fix_t const aspect =
com_fix_div(rwidth * COM_FIX_FRACUNIT, rheight * COM_FIX_FRACUNIT);
com_fix_t const f = com_fix_div(
COM_FIX_FRACUNIT, com_fix_tan(com_fix_mul(fov, COM_FIX_FRACHALF)));
com_fix_t const fn = com_fix_div(COM_FIX_FRACUNIT, (nearz - farz));
result.a[0 * 4 + 0] = com_fixed_div(f, aspect);
result.a[0 * 4 + 0] = com_fix_div(f, aspect);
result.a[1 * 4 + 1] = f;
result.a[2 * 4 + 2] = (nearz + farz) * fn;
result.a[2 * 4 + 3] = -COM_FIXED_FRACUNIT;
result.a[2 * 4 + 3] = -COM_FIX_FRACUNIT;
result.a[3 * 4 + 2] =
(COM_FIXED_FRACUNIT * 2) * com_fixed_mul(com_fixed_mul(nearz, farz), fn);
(COM_FIX_FRACUNIT * 2) * com_fix_mul(com_fix_mul(nearz, farz), fn);
return result;
}