This commit is contained in:
veclavtlica
2026-09-11 02:21:21 +03:00
parent 2e890fb5b7
commit adfae10938
17 changed files with 949 additions and 119 deletions
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#include "fixed.h"
#include "bits.h"
#include <assert.h>
#include <stdint.h>
#include <stdio.h>
// 4-bit LUT (16 entries) for the normalized range [0.5, 2.0)
// It stores the initial guess scaled to Q16.16.
static const uint32_t com_fixed_sqrt_lut[16] = {
46340, 49547, 52521, 55314, 57954, 60464, 62862, 65161,
67373, 69508, 71572, 73572, 75514, 77402, 79240, 81033};
com_fixed_t com_fixed_sqrt(com_fixed_t a) {
// 1. Handle sign and edge cases
assert(a >= 0);
if (a == 0)
return 0;
// 2. Normalize input to the range [0.5, 2.0) to maximize LUT precision
// clz = count leading zeros. On modern hardware, use __builtin_clz
int leading_zeros = com_bits_needed(a);
// Calculate how much we need to shift to place the highest bit properly
// We want the value to land squarely within an optimal window
int shift = (31 - leading_zeros) - COM_FIXED_FRACBITS;
// Normalize shift to always be even so we can cleanly pull out 2^(shift/2)
if (shift & 1)
shift -= 1;
uint32_t normalized_a;
if (shift > 0) {
normalized_a = a >> shift;
} else {
normalized_a = a << (-shift);
}
// 3. LUT Lookup using 4 MSBs of the normalized value
// Extracted index corresponds to the interval [0.5, 2.0)
uint32_t lut_index = (normalized_a >> (COM_FIXED_FRACBITS - 3)) & 0xF;
uint64_t x = com_fixed_sqrt_lut[lut_index];
// 4. Newton-Raphson Iterations: x = 0.5 * (x + normalized_a / x)
// We upscale to 64-bit to prevent intermediate overflow during division
x = (x + ((uint64_t)normalized_a << COM_FIXED_FRACBITS) / x) >>
1; // Iteration 1
x = (x + ((uint64_t)normalized_a << COM_FIXED_FRACBITS) / x) >>
1; // Iteration 2
// 5. Denormalize back to the target scale: result = x * 2^(shift / 2)
int32_t final_shift = shift / 2;
if (final_shift > 0) {
return (int32_t)(x << final_shift);
} else {
return (int32_t)(x >> (-final_shift));
}
}
void com_fixed_print(com_fixed_t a) {
if (a < 0) {
printf("-");
a = -a;
}
int32_t int_part = a >> 16;
int32_t frac_part = a & 0xFFFF;
// Convert fractional 16-bit part to a decimal value (up to 4 decimal places)
uint32_t decimal_val = (frac_part * 10000) >> 16;
printf("%d.%04u\n", int_part, decimal_val);
}