new approach for dos port
This commit is contained in:
@@ -2,6 +2,6 @@
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#define PLR_DISPLAY_H
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__attribute__((used)) extern int plr_display_x11_main(int argc, char *argv[]);
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extern int plr_display_dos_main(int argc, char *argv[]);
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__attribute__((used)) extern int plr_display_dos_main(void);
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#endif
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+126
-108
@@ -7,146 +7,164 @@
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#define MODE_VGA_320_200_8 0x13
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#define MODE_VESA_640_480_8 0x101
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/*
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TODO: https://github.com/depp/elf2dos/blob/master/elf/elf.go
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https://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description
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Do not use anything but Clang in the end.
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*/
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// 8-color VGA palette gradient, lighter shades of lavender to pink
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#define COLOR_OFFSET 0x50
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#define COLOR_NUM 8
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#define COLOR_STEP (HEIGHT / COLOR_NUM)
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/* https://wiki.osdev.org/VESA_Video_Modes */
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_Packed struct VbeInfoBlock {
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char VbeSignature[4]; // == "VESA"
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uint16_t VbeVersion; // == 0x0300 for VBE 3.0
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uint16_t OemStringPtr[2]; // isa vbeFarPtr
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uint8_t Capabilities[4];
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uint16_t VideoModePtr[2]; // isa vbeFarPtr
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uint16_t TotalMemory; // as # of 64KB blocks
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uint8_t Reserved[492];
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};
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// /* https://wiki.osdev.org/VESA_Video_Modes */
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// _Packed struct VbeInfoBlock {
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// char VbeSignature[4]; // == "VESA"
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// uint16_t VbeVersion; // == 0x0300 for VBE 3.0
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// uint16_t OemStringPtr[2]; // isa vbeFarPtr
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// uint8_t Capabilities[4];
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// uint16_t VideoModePtr[2]; // isa vbeFarPtr
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// uint16_t TotalMemory; // as # of 64KB blocks
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// uint8_t Reserved[492];
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// };
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_Packed struct ModeInfoBlock {
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uint16_t
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attributes; // deprecated, only bit 7 should be of interest to you, and it
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// indicates the mode supports a linear frame buffer.
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uint8_t window_a; // deprecated
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uint8_t window_b; // deprecated
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uint16_t granularity; // deprecated; used while calculating bank numbers
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uint16_t window_size;
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uint16_t segment_a;
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uint16_t segment_b;
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uint32_t win_func_ptr; // deprecated; used to switch banks from protected mode
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// without returning to real mode
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uint16_t pitch; // number of bytes per horizontal line
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uint16_t width; // width in pixels
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uint16_t height; // height in pixels
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uint8_t w_char; // unused...
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uint8_t y_char; // ...
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uint8_t planes;
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uint8_t bpp; // bits per pixel in this mode
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uint8_t banks; // deprecated; total number of banks in this mode
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uint8_t memory_model;
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uint8_t bank_size; // deprecated; size of a bank, almost always 64 KB but may
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// be 16 KB...
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uint8_t image_pages;
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uint8_t reserved0;
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// _Packed struct ModeInfoBlock {
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// uint16_t
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// attributes; // deprecated, only bit 7 should be of interest to you, and
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// it
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// // indicates the mode supports a linear frame buffer.
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// uint8_t window_a; // deprecated
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// uint8_t window_b; // deprecated
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// uint16_t granularity; // deprecated; used while calculating bank numbers
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// uint16_t window_size;
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// uint16_t segment_a;
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// uint16_t segment_b;
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// uint32_t win_func_ptr; // deprecated; used to switch banks from protected
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// mode
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// // without returning to real mode
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// uint16_t pitch; // number of bytes per horizontal line
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// uint16_t width; // width in pixels
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// uint16_t height; // height in pixels
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// uint8_t w_char; // unused...
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// uint8_t y_char; // ...
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// uint8_t planes;
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// uint8_t bpp; // bits per pixel in this mode
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// uint8_t banks; // deprecated; total number of banks in this mode
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// uint8_t memory_model;
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// uint8_t bank_size; // deprecated; size of a bank, almost always 64 KB but
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// may
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// // be 16 KB...
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// uint8_t image_pages;
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// uint8_t reserved0;
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uint8_t red_mask;
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uint8_t red_position;
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uint8_t green_mask;
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uint8_t green_position;
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uint8_t blue_mask;
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uint8_t blue_position;
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uint8_t reserved_mask;
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uint8_t reserved_position;
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uint8_t direct_color_attributes;
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// uint8_t red_mask;
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// uint8_t red_position;
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// uint8_t green_mask;
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// uint8_t green_position;
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// uint8_t blue_mask;
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// uint8_t blue_position;
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// uint8_t reserved_mask;
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// uint8_t reserved_position;
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// uint8_t direct_color_attributes;
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uint32_t framebuffer; // physical address of the linear frame buffer; write
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// here to draw to the screen
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uint32_t off_screen_mem_off;
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uint16_t off_screen_mem_size; // size of memory in the framebuffer but not
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// being displayed on the screen
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uint8_t reserved1[206];
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};
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// uint32_t framebuffer; // physical address of the linear frame buffer; write
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// // here to draw to the screen
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// uint32_t off_screen_mem_off;
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// uint16_t off_screen_mem_size; // size of memory in the framebuffer but not
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// // being displayed on the screen
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// uint8_t reserved1[206];
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// };
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static char get_video_mode();
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#pragma aux get_video_mode = "mov ah, 0x0f" \
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"int 0x10" value[al] modify[ah];
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// static char get_video_mode();
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// #pragma aux get_video_mode = "mov ah, 0x0f" \
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// "int 0x10" value[al] modify[ah];
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static void set_video_mode(unsigned char);
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#pragma aux set_video_mode = "mov ah, 0x00" \
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"int 0x10" parm[al] modify[ah];
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// static void set_video_mode(unsigned char);
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// #pragma aux set_video_mode = "mov ah, 0x00" \
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// "int 0x10" parm[al] modify[ah];
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static void set_vesa_video_mode(unsigned short);
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#pragma aux set_vesa_video_mode = "mov ax, 0x4f02" \
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"int 0x10" parm[bx] modify[ah];
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// static void set_vesa_video_mode(unsigned short);
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// #pragma aux set_vesa_video_mode = "mov ax, 0x4f02" \
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// "int 0x10" parm[bx] modify[ah];
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static void wait_for_key();
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#pragma aux wait_for_key = "mov ah, 0x00" \
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"int 0x16" modify[ah];
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// static void wait_for_key();
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// #pragma aux wait_for_key = "mov ah, 0x00" \
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// "int 0x16" modify[ah];
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static short get_vesa_controller_info(struct VbeInfoBlock *);
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#pragma aux get_vesa_controller_info = "mov ax, 0x4f00" \
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"int 0x10" parm[es di] value[ax];
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// static short get_vesa_controller_info(struct VbeInfoBlock *);
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// #pragma aux get_vesa_controller_info = "mov ax, 0x4f00" \
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// "int 0x10" parm[es di] value[ax];
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static short get_vesa_mode_info(uint16_t mode, struct ModeInfoBlock *);
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#pragma aux get_vesa_mode_info = "mov ax, 0x4F01" \
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"int 0x10" parm[cx][es di] value[ax];
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// static short get_vesa_mode_info(uint16_t mode, struct ModeInfoBlock *);
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// #pragma aux get_vesa_mode_info = "mov ax, 0x4F01" \
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// "int 0x10" parm[cx][es di] value[ax];
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/* https://wiki.osdev.org/User:Omarrx024/VESA_Tutorial*/
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static char *find_display_memory(void) {
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struct VbeInfoBlock *ctrl = (struct VbeInfoBlock *)0x2000;
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struct ModeInfoBlock *inf = (struct ModeInfoBlock *)0x3000;
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uint16_t *modes;
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int i;
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// /* https://wiki.osdev.org/User:Omarrx024/VESA_Tutorial*/
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// static char *find_display_memory(void) {
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// struct VbeInfoBlock *ctrl = (struct VbeInfoBlock *)0x2000;
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// struct ModeInfoBlock *inf = (struct ModeInfoBlock *)0x3000;
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// uint16_t *modes;
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// int i;
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strncpy(ctrl->VbeSignature, "VBE2", 4);
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if (get_vesa_controller_info(ctrl) != 0x004F)
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return NULL;
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// strncpy(ctrl->VbeSignature, "VBE2", 4);
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// if (get_vesa_controller_info(ctrl) != 0x004F)
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// return NULL;
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modes = (uint16_t *)(ctrl->VideoModePtr);
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for (i = 0; modes[i] != 0xFFFF; ++i) {
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if (get_vesa_mode_info(modes[i], inf) != 0x004F)
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continue;
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// modes = (uint16_t *)(ctrl->VideoModePtr);
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// for (i = 0; modes[i] != 0xFFFF; ++i) {
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// if (get_vesa_mode_info(modes[i], inf) != 0x004F)
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// continue;
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// Check if this is a graphics mode with linear frame buffer support
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if ((inf->attributes & 0x80) != 0x80)
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continue;
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// // Check if this is a graphics mode with linear frame buffer support
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// if ((inf->attributes & 0x80) != 0x80)
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// continue;
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// Check if this is a packed pixel or direct color mode
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if (inf->memory_model != 4 && inf->memory_model != 6)
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continue;
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// // Check if this is a packed pixel or direct color mode
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// if (inf->memory_model != 4 && inf->memory_model != 6)
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// continue;
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// Check if this is exactly the mode we're looking for
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if (WIDTH == inf->width && HEIGHT == inf->height && 256 == inf->pitch)
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return (char *)inf->framebuffer;
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}
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// // Check if this is exactly the mode we're looking for
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// if (WIDTH == inf->width && HEIGHT == inf->height && 256 == inf->pitch)
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// return (char *)inf->framebuffer;
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// }
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return NULL;
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}
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// return NULL;
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// }
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extern int plr_display_dos_main(int argc, char *argv[]) {
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char far *buf = (char far *)0xA0000; // VGA memory address
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// extern int plr_display_dos_main(int argc, char *argv[]) {
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extern int plr_display_dos_main(void) {
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char *buf = (char *)0xA0000; // VGA memory address
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int x, y;
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unsigned char saved_mode = get_video_mode(); // Save original mode
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set_vesa_video_mode(MODE_VESA_640_480_8); // Set our VGA mode
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// unsigned char saved_mode = get_video_mode(); // Save original mode
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// set_vesa_video_mode(MODE_VESA_640_480_8); // Set our VGA mode
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buf = find_display_memory();
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// buf = find_display_memory();
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/* TODO: Fetch info about the mode, to know the availability */
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/* as well as base address in memory */
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/* https://wiki.osdev.org/VESA_Video_Modes */
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// Now draw. We draw pixel-by-pixel by directly setting the video memory like
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// it was an array. We step the color every 25 pixels so that we have 8 bands
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// of even height.
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for (y = 0; y < HEIGHT; y++) {
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for (x = 0; x < WIDTH; x++) {
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buf[y * WIDTH + x] = COLOR_OFFSET + y / COLOR_STEP;
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// Now draw. We draw pixel-by-pixel by directly setting the video memory
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// like it was an array. We step the color every 25 pixels so that we have 8
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// bands of even height.
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// for (y = 0; y < HEIGHT; y++) {
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// for (x = 0; x < WIDTH; x++) {
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// buf[y * WIDTH + x] = COLOR_OFFSET + y / COLOR_STEP;
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// }
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// }
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// wait_for_key();
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// set_video_mode(saved_mode); // Restore original mode
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while (1) {
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for (y = 0; y < HEIGHT; y++) {
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for (x = 0; x < WIDTH; x++) {
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buf[y * WIDTH + x] = COLOR_OFFSET + y / COLOR_STEP;
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}
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}
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}
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wait_for_key();
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set_video_mode(saved_mode); // Restore original mode
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return 0;
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}
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@@ -0,0 +1,47 @@
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.section .data
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.align 4
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# The DPMI Register Structure (50 bytes total)
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# This holds the register states injected into Real Mode.
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dpmi_regs:
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.long 0 # edi (offset 0)
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.long 0 # esi (offset 4)
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.long 0 # ebp (offset 8)
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.long 0 # esp / reserved (offset 12)
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.long 0 # ebx (offset 16)
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.long 0 # edx (offset 20)
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.long 0 # ecx (offset 24)
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dpmi_eax:
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.long 0 # eax (offset 28)
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.short 0 # flags(offset 32)
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.short 0 # es (offset 34)
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.short 0 # ds (offset 36)
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.short 0 # fs (offset 38)
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.short 0 # gs (offset 40)
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.short 0 # ip (offset 42)
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.short 0 # cs (offset 44)
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.short 0 # sp (offset 46)
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.short 0 # ss (offset 48)
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.section .text
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.global _start
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_start:
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call plr_display_dos_main
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# 1. Set up the Real-Mode registers inside the DPMI structure
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# AH = 4Ch (DOS Exit Function), AL = 00h (Return Code 0)
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movl $0x00004C00, dpmi_eax
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# 2. Call DPMI Simulate Real Mode Interrupt
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movw $0x0300, %ax # DPMI Function: Simulate Real Mode Interrupt
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movb $0x21, %bl # Interrupt number to trigger (INT 21h)
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movb $0x00, %bh # Flags (Must be 0)
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movw $0x0000, %cx # Number of words to copy to RM stack (0)
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# ES:EDI points to our DPMI register block.
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# In WDOSX flat model, %es already targets the flat data descriptor.
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movl $dpmi_regs, %edi
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int $0x31 # Trigger DPMI host to execute the RM interrupt
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# --- Execution halts here as DOS terminates the program ---
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+14
-5
@@ -3,8 +3,9 @@ RELEASE ?= 0 # Optimize.
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DEBUG ?= 1 # Emit debug info.
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SQUEEZE ?= 0 # Nuclear option to save space.
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BITS ?= 64
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CFLAGS = -Wall -std=gnu99 -flto=thin -ffast-math -fno-ident -fvisibility=hidden
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CFLAGS = -Wall -std=gnu99 -flto=thin -ffast-math -fno-ident -fvisibility=hidden -fuse-ld=lld
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ifeq ($(MAKECMDGOALS),linux)
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CFLAGS += -fno-pic -fno-pie
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ifeq ($(RELEASE), 1)
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CFLAGS += -Wl,--ignore-data-address-equality -Wl,--ignore-function-address-equality \
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-Wl,--optimize-bb-jumps
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@@ -30,7 +31,7 @@ else
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CFLAGS += -DNDEBUG -Wl,--strip-all
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endif
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ifeq ($(RELEASE), 1)
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CFLAGS += -O1 -fuse-ld=lld -fmerge-all-constants -Wl,-O3 \
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CFLAGS += -O3 -fmerge-all-constants -Wl,-O3 \
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-ffunction-sections -fdata-sections -Wl,--gc-sections \
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-Wl,-mllvm,--vectorize-slp=true \
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-Wl,-mllvm,--enable-gvn-hoist=true
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@@ -49,6 +50,9 @@ DOS = maindos.c Display/dos.c
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%.o: %.c $(DEPS)
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$(CC) -c -o $@ $< $(CFLAGS)
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%.o: %.s $(DEPS)
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$(CC) -c -o $@ $< $(CFLAGS)
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# TODO: Make it work with no stdlib.
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linux: CFLAGS += -static -mbmi2 -nostdlib
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linux: $(LINUX) | $(SRC)
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@@ -59,9 +63,14 @@ wasm: CFLAGS += --target=wasm32 -nostdlib -Wl,--no-entry -msimd128 -mbulk-memory
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wasm:
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$(CC) -o player.wasm $(WASM) $(CFLAGS)
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# TODO: Use https://github.com/amindlost/pmodew
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dos: $(DOS) $(DEPS)
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wcl386 -bt=dos4g -ox -l=dos4g $(DOS)
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# https://tippach.hier-im-netz.de/wdosx
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dos: CFLAGS += -ffreestanding -m32 -fno-PIC -fno-PIE -no-pie -nostdlib -nodefaultlibs
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dos:
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$(CC) -c ./Main/dos.s -o ./Main/dos.o $(CFLAGS)
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$(CC) -c ./Display/dos.c -o ./Display/dos.o $(CFLAGS)
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ld.lld -m elf_i386 --oformat binary -Ttext 0x0 --image-base=0x0 ./Main/dos.o ./Display/dos.o -o dos.bin
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dosbox -noconsole -c "mount c $(PWD)" -c "c:" -c "WDOSX\STUBIT.EXE DOS.BIN" -exit
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mv ./DOS.BIN ./DOS.EXE
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clean:
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rm -r *.o ../*.o
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@@ -1,5 +0,0 @@
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#include "Display/display.h"
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extern int main(int argc, char *argv[]) {
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return plr_display_dos_main(argc, argv);
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}
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