#ifndef COM_TIMER_H #define COM_TIMER_H #include "../def.h" #include /* Global monotonic counter, meaning it always increases. Not applicable for * getting "real" time, which the game shouldn't be aware of anyways. */ uint64_t com_timer_count_ns(void); /* Output elapsed time against previous com_timer_count_ns() result. */ void com_timer_profile(uint64_t starttime, const char *what); #endif