init
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="brawl"
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run/main_scene="uid://crgeyg1m54cg8"
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config/features=PackedStringArray("4.7", "GL Compatibility")
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config/icon="res://icon.svg"
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[debug]
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gdscript/warnings/untyped_declaration=1
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gdscript/warnings/unsafe_property_access=1
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gdscript/warnings/unsafe_method_access=1
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gdscript/warnings/unsafe_call_argument=1
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gdscript/warnings/return_value_discarded=1
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gdscript/warnings/integer_division=0
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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textures/canvas_textures/default_texture_filter=3
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rendering_device/driver.windows="d3d12"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/default_filters/use_nearest_mipmap_filter=true
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scaling_3d/mode=5
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scaling_3d/mode.ios=5
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scaling_3d/mode.macos=5
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scaling_3d/scale=0.5
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