[gd_scene format=3 uid="uid://crgeyg1m54cg8"] [ext_resource type="Texture2D" uid="uid://dgkao0lkjfn8x" path="res://gun-handheld-reduced.png" id="1_glv2v"] [ext_resource type="Texture2D" uid="uid://de7h5yetxbjii" path="res://gui-reduced.png" id="2_uu6xs"] [ext_resource type="Script" uid="uid://biacb353kq32o" path="res://level_mesh.gd" id="3_cm0pq"] [ext_resource type="Texture2D" uid="uid://bj63s2jg8oinu" path="res://rock22.jpg" id="4_fos0i"] [ext_resource type="Texture2D" uid="uid://cbfvjlda1hapx" path="res://metall001-new-tileable2.png" id="5_fos0i"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_lgr22"] sky_top_color = Color(0.15010819, 0.09080864, 3.6098065e-08, 1) sky_horizon_color = Color(0.94753104, 0.52368605, 0.335107, 1) sky_curve = 0.02561348 ground_curve = 0.004506263 ground_energy_multiplier = 4.86 sun_angle_max = 47.35 sun_curve = 0.040191688 use_debanding = false [sub_resource type="Sky" id="Sky_3dxm6"] sky_material = SubResource("ProceduralSkyMaterial_lgr22") [sub_resource type="Environment" id="Environment_r0du0"] background_mode = 2 sky = SubResource("Sky_3dxm6") ambient_light_source = 3 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cm0pq"] cull_mode = 1 shading_mode = 2 specular_mode = 2 albedo_texture = ExtResource("4_fos0i") texture_filter = 4 fov_override = 33.9 distance_fade_mode = 1 distance_fade_max_distance = 2.0 [sub_resource type="ImmediateMesh" id="ImmediateMesh_fos0i"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fos0i"] shading_mode = 2 specular_mode = 2 albedo_texture = ExtResource("5_fos0i") texture_filter = 2 fov_override = 33.9 distance_fade_mode = 2 distance_fade_max_distance = 1.0 [sub_resource type="ImmediateMesh" id="ImmediateMesh_3dxm6"] [node name="Node3D" type="Node3D" unique_id=1749101855] [node name="Camera3D" type="Camera3D" parent="." unique_id=1552004731] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.1841735) [node name="Sprite3D2" type="Sprite3D" parent="." unique_id=2128191748] transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 0, 0) billboard = 1 texture_filter = 0 texture = ExtResource("2_uu6xs") [node name="Sprite3D" type="Sprite3D" parent="." unique_id=328920978] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.47348556, -0.6719171, 0) billboard = 1 texture_filter = 0 render_priority = 1 texture = ExtResource("1_glv2v") [node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=2112481184] environment = SubResource("Environment_r0du0") [node name="AreaLight3D" type="AreaLight3D" parent="." unique_id=1499708949] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.8187913, 0.6215458, 0) [node name="LevelMesh" type="Polygon2D" parent="." unique_id=1028271676 node_paths=PackedStringArray("_floor_mesh", "_wall_mesh")] self_modulate = Color(1, 1, 1, 0) position = Vector2(-38, -25) color = Color(0.45490196, 0.45490196, 0.45490196, 0.6) polygon = PackedVector2Array(198, 57, 70, 89, 166, 345, 294, 505, 550, 537, 710, 1017, 454, 1305, 678, 1593, 1030, 1529, 1130.7727, 1130.3756, 902, 505, 1574, 825, 1702, 633, 1192, 256, 838, 185, 518, 249, 390, 121) uv = PackedVector2Array(198, 57, 70, 89, 166, 345, 294, 505, 550, 537, 710, 1017, 454, 1305, 678, 1593, 1030, 1529, 934, 793, 902, 473, 1574, 825, 1702, 633, 1094, 313, 794.0979, 279.67758, 518, 249, 390, 121) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(5, 6, 7), PackedInt32Array(5, 7, 8), PackedInt32Array(5, 8, 9), PackedInt32Array(4, 5, 10), PackedInt32Array(5, 9, 10), PackedInt32Array(10, 11, 13), PackedInt32Array(11, 12, 13), PackedInt32Array(10, 13, 14), PackedInt32Array(4, 10, 14), PackedInt32Array(4, 14, 15), PackedInt32Array(2, 3, 15), PackedInt32Array(3, 4, 15), PackedInt32Array(0, 2, 16), PackedInt32Array(2, 15, 16)] script = ExtResource("3_cm0pq") _floor_mesh = NodePath("FloorMesh") _wall_mesh = NodePath("WallMesh") _scale = 0.01 [node name="FloorMesh" type="MeshInstance3D" parent="LevelMesh" unique_id=961663820] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.325726, -1.0841981, -12.307181) material_override = SubResource("StandardMaterial3D_cm0pq") mesh = SubResource("ImmediateMesh_fos0i") [node name="WallMesh" type="MeshInstance3D" parent="LevelMesh" unique_id=653175378] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.325726, -1.0841981, -12.307181) material_override = SubResource("StandardMaterial3D_fos0i") mesh = SubResource("ImmediateMesh_3dxm6")