; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="brawl" run/main_scene="uid://crgeyg1m54cg8" config/features=PackedStringArray("4.7", "GL Compatibility") config/icon="res://icon.svg" [debug] gdscript/warnings/untyped_declaration=1 gdscript/warnings/unsafe_property_access=1 gdscript/warnings/unsafe_method_access=1 gdscript/warnings/unsafe_call_argument=1 gdscript/warnings/return_value_discarded=1 gdscript/warnings/integer_division=0 [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [physics] 3d/physics_engine="Jolt Physics" [rendering] textures/canvas_textures/default_texture_filter=3 rendering_device/driver.windows="d3d12" renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/default_filters/use_nearest_mipmap_filter=true scaling_3d/mode=5 scaling_3d/mode.ios=5 scaling_3d/mode.macos=5 scaling_3d/scale=0.5