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etazhi/project.godot
2026-11-01 06:41:38 +03:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="brawl"
run/main_scene="uid://crgeyg1m54cg8"
config/features=PackedStringArray("4.7", "GL Compatibility")
config/icon="res://icon.svg"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_call_argument=1
gdscript/warnings/return_value_discarded=1
gdscript/warnings/integer_division=0
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
textures/canvas_textures/default_texture_filter=3
rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/default_filters/use_nearest_mipmap_filter=true
scaling_3d/mode=5
scaling_3d/mode.ios=5
scaling_3d/mode.macos=5
scaling_3d/scale=0.5