diff --git a/articles/links-of-the-open-world-programmer/page.mmd b/articles/links-of-the-open-world-programmer/page.mmd index f8de9e4..f54032c 100644 --- a/articles/links-of-the-open-world-programmer/page.mmd +++ b/articles/links-of-the-open-world-programmer/page.mmd @@ -51,6 +51,7 @@ CSS: /style.css - [Occlusion culling for terrain](https://www.researchgate.net/publication/248358913_Voxel_Column_Culling_Occlusion_Culling_For_Large_Terrain_Models) - [Billboard quad transformation optimization](https://gamedev.stackexchange.com/questions/201963/efficient-calculation-of-billboard-sprite-transformations) - [NVidia bindless extensions](https://developer.download.nvidia.com/opengl/tutorials/bindless_graphics.pdf) +- [hacksoflife blog, full of good things](http://hacksoflife.blogspot.com/search/label/OpenGL) ## technical stuff - [Determinism between opengl vendors](https://stackoverflow.com/questions/7922526/opengl-deterministic-rendering-between-gpu-vendor)