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- [Capsule collision detection](https://wickedengine.net/2020/04/26/capsule-collision-detection/)
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- [Forsyth vertex cache optimization](https://tomforsyth1000.github.io/papers/fast_vert_cache_opt.html)
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- [Depth buffer based lighting](https://www.researchgate.net/publication/320616607_Eye-Dome_Lighting_a_non-photorealistic_shading_technique)
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- [Computational Geometry in C (Second Edition)](http://www.science.smith.edu/~jorourke/books/compgeom.html)
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- [OpenGL FAQ](https://www.opengl.org/archives/resources/faq/technical/)
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- [SGI BSP FAQ](https://web.archive.org/web/20010614072959/http://reality.sgi.com/bspfaq/)
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## generational stuff
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- [Domain warping](https://iquilezles.org/articles/warp/)
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## notable extensions
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- [Vertex array locking](https://registry.khronos.org/OpenGL/extensions/EXT/EXT_compiled_vertex_array.txt)
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- [Packed pixels](https://people.freedesktop.org/~marcheu/extensions/EXT/packed_pixels.html)
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- [Provoking vertex](https://registry.khronos.org/OpenGL/extensions/EXT/EXT_provoking_vertex.txt)
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- [Framebuffer fetch](https://registry.khronos.org/OpenGL/extensions/EXT/EXT_shader_framebuffer_fetch.txt)
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- [Integer textures](https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_integer.txt)
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- [Texture swizzle](https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_swizzle.txt)
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- [Shader inter group communication](https://registry.khronos.org/OpenGL/extensions/ARB/ARB_shader_ballot.txt)
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- [Granular buffer memory control](https://registry.khronos.org/OpenGL/extensions/ARB/ARB_sparse_buffer.txt)
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- [Window pos](https://people.freedesktop.org/~marcheu/extensions/ARB/window_pos.html)
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- [Optimized fixed function fog](https://people.freedesktop.org/~marcheu/extensions/doc/fog_coord.html)
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- [No perspective interpolation for screen aligned geometry](https://registry.khronos.org/OpenGL/extensions/NV/NV_shader_noperspective_interpolation.txt)
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## data representations
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- [Efficient varying-length integers](https://john-millikin.com/vu128-efficient-variable-length-integers)
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