2024-06-13 11:43:53 +00:00
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#include <stdio.h>
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2024-06-14 08:18:00 +00:00
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#include <string.h>
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2024-06-13 11:43:53 +00:00
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#define SOKOL_IMPL
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#include "sokol_app.h"
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#include "sokol_audio.h"
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#include "sokol_log.h"
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2024-06-24 07:58:31 +00:00
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#define STFU_MAIN
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2024-06-13 11:43:53 +00:00
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#include "../config.h"
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2024-06-13 12:47:09 +00:00
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#include "../envelope.c"
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2024-06-13 11:43:53 +00:00
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#include "../oscillators.c"
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#include "../phaser.c"
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#include "../Instruments/Trojka/trojka.c"
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2024-06-13 11:43:53 +00:00
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static struct stfu_trojka synth = {0};
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2024-06-13 11:43:53 +00:00
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2024-06-24 07:58:31 +00:00
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// todo: Separate to playback.c, generic for Player and Maker
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2024-06-14 08:18:00 +00:00
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#define CROSSFADE_RING_RANGE \
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(STFU_CROSSFADE_BUFFER_FRAMES * STFU_AUDIO_CHANNEL_COUNT)
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static float crossfade_ring[CROSSFADE_RING_RANGE] = {0};
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static size_t crossfade_ring_needle = 0;
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static unsigned int crossfade_frames_left = 0;
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static void stream(float *buffer, int num_frames, int num_channels) {
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/* Fade away */
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for (size_t i = 0; crossfade_frames_left > 0;
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crossfade_frames_left--, i += 2) {
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crossfade_ring[(crossfade_ring_needle + i) % CROSSFADE_RING_RANGE] *=
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(float)crossfade_frames_left / STFU_CROSSFADE_BUFFER_FRAMES;
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crossfade_ring[(crossfade_ring_needle + i + 1) % CROSSFADE_RING_RANGE] *=
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(float)crossfade_frames_left / STFU_CROSSFADE_BUFFER_FRAMES;
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}
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/* Drive the ring buffer */
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// todo: Use memcpy for left and right side of the ring.
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while (num_frames--) {
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buffer[0] = crossfade_ring[crossfade_ring_needle % CROSSFADE_RING_RANGE];
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buffer[1] =
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crossfade_ring[(crossfade_ring_needle + 1) % CROSSFADE_RING_RANGE];
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2024-06-24 07:58:31 +00:00
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synth = stfu_sample_trojka(synth, &crossfade_ring[crossfade_ring_needle % CROSSFADE_RING_RANGE]);
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buffer = &buffer[2];
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crossfade_ring_needle += 2;
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}
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}
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static void init(void) {
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saudio_setup(&(saudio_desc){
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.sample_rate = STFU_AUDIO_FRAME_RATE,
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.num_channels = STFU_AUDIO_CHANNEL_COUNT,
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// .stream_cb = stream,
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});
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synth.phasers[0] = stfu_init_phaser(220);
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synth.phasers[1] = stfu_init_phaser(220 * 0.25);
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synth.phasers[2] = stfu_init_phaser(220 * 2.0);
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synth.feedback_gain = 0.25;
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for (int i = 0; i < STFU_TROJKA_OP_COUNT; ++i) {
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synth.envelopes[i] = stfu_init_envelope(
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(struct stfu_envelope_point[]){[0] = {.dur = 0.02, .vol = 1.0},
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[1] = {.dur = 0.5, .vol = 0.33},
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[2] = {.dur = 1.0, .vol = 0}},
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3);
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synth.gains[i] = 1.0;
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synth.freq_scales[i] = 1.0;
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}
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}
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static void cleanup(void) { saudio_shutdown(); }
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static void event(const sapp_event *e) {
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switch (e->type) {
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case SAPP_EVENTTYPE_KEY_DOWN: {
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if (e->key_repeat)
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break;
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switch (e->key_code) {
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case SAPP_KEYCODE_Z:
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synth = stfu_press_trojka(synth, STFU_SCALE[0]);
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case SAPP_KEYCODE_X:
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synth = stfu_press_trojka(synth, STFU_SCALE[1]);
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break;
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case SAPP_KEYCODE_C:
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synth = stfu_press_trojka(synth, STFU_SCALE[2]);
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break;
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case SAPP_KEYCODE_V:
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synth = stfu_press_trojka(synth, STFU_SCALE[3]);
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break;
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case SAPP_KEYCODE_B:
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synth = stfu_press_trojka(synth, STFU_SCALE[4]);
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break;
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case SAPP_KEYCODE_N:
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synth = stfu_press_trojka(synth, STFU_SCALE[5]);
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break;
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case SAPP_KEYCODE_M:
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synth = stfu_press_trojka(synth, STFU_SCALE[6]);
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break;
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case SAPP_KEYCODE_COMMA:
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synth = stfu_press_trojka(synth, STFU_SCALE[7]);
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break;
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case SAPP_KEYCODE_PERIOD:
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synth = stfu_press_trojka(synth, STFU_SCALE[8]);
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break;
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case SAPP_KEYCODE_SLASH:
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synth = stfu_press_trojka(synth, STFU_SCALE[9]);
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break;
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default:
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break;
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}
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break;
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}
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default:
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break;
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}
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}
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static void frame(void) {
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int frames = (int)(sapp_frame_duration() * (float)STFU_AUDIO_FRAME_RATE);
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int expected = saudio_expect();
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frames = frames > expected ? expected : frames;
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// todo: Prevent drifting apart.
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static float buffer[STFU_AUDIO_FRAME_RATE * STFU_AUDIO_CHANNEL_COUNT];
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while (frames > 0) {
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int now = frames > STFU_AUDIO_FRAME_RATE ? STFU_AUDIO_FRAME_RATE : frames;
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stream(buffer, now, STFU_AUDIO_CHANNEL_COUNT);
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saudio_push(buffer, now);
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frames -= now;
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}
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}
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sapp_desc sokol_main(int argc, char *argv[]) {
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return (sapp_desc){
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.width = 640,
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.height = 480,
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.init_cb = init,
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.frame_cb = frame,
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.cleanup_cb = cleanup,
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.event_cb = event,
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.logger.func = slog_func,
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.gl_major_version = 2,
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.gl_minor_version = 0,
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// .swap_interval = 0,
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.window_title = "stfu-maker",
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};
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}
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