2024-06-24 07:58:31 +00:00
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#if defined(STFU_MAIN) && !defined(STFU_OSCILLATORS)
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#define STFU_OSCILLATORS
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2024-06-13 11:43:53 +00:00
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#include <math.h>
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#include <stdint.h>
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#include "config.h"
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/* Intended to be executed offline with values then embedded in the binary.
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* By having usage of glibc sin and cos functions strictly offline it's easier
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* to have it freestanding
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*/
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struct stfu_sinewave {
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float f, s, c;
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} stfu_init_sinewave(float frequency, float phase, float amplitude) {
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struct stfu_sinewave r;
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r.f = 2.f * sinf((float)M_PI * frequency / STFU_AUDIO_FRAME_RATE);
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r.s = amplitude * sinf(phase);
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r.c = amplitude * cosf(phase);
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return r;
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}
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/* Use `s` for sine value and `c` for cosine on caller side */
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struct stfu_sinewave stfu_pump_sinewave(struct stfu_sinewave wave) {
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wave.s -= wave.f * wave.c;
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wave.c += wave.f * wave.s;
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return wave;
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}
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/* Implemented over sinewave */
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struct stfu_sqrtwave {
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struct stfu_sinewave w;
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union {
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float f;
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uint32_t u;
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} v;
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} stfu_init_sqrtwave(float frequency, float phase, float amplitude) {
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struct stfu_sqrtwave r;
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union {
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float f;
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uint32_t u;
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} v, a;
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r.w = stfu_init_sinewave(frequency, phase, 1.f);
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v.f = r.w.s;
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a.f = amplitude;
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r.v.u = (a.u & 0x7fffffff) | (v.u & 0x80000000);
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return r;
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}
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/* Use floating point bit representation to infer sign, all other bits are set
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* to amplitude */
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struct stfu_sqrtwave stfu_pump_sqrtwave(struct stfu_sqrtwave wave) {
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union {
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float f;
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uint32_t u;
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} v;
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stfu_pump_sinewave(wave.w);
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v.f = wave.w.s;
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wave.v.u = (wave.v.u & 0x7fffffff) | (v.u & 0x80000000);
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return wave;
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}
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struct stfu_sawtooth {
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float v, a, i;
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} stfu_init_sawtooth(float frequency, float phase, float amplitude) {
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struct stfu_sawtooth r;
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r.v = sinf(phase) * amplitude;
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r.a = amplitude;
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r.i = 2.f * frequency / STFU_AUDIO_FRAME_RATE * amplitude;
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return r;
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}
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/* Simple amplitude overflow check with truncation */
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struct stfu_sawtooth stfu_pump_sawtooth(struct stfu_sawtooth wave) {
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wave.v += wave.i;
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if (wave.v > wave.a)
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wave.v -= wave.a * 2.f;
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return wave;
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}
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2024-06-24 07:58:31 +00:00
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#endif
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