sokol_gl based rendering

This commit is contained in:
veclavtalica
2024-06-29 18:15:06 +03:00
parent 3c188efa60
commit 12189efe88
13 changed files with 25800 additions and 5167 deletions

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#if defined(STFU_MAIN) && !defined(STFU_BORDER)
#define STFU_BORDER
struct stfu_border {
float x, y;
float width, height;
float r, g, b;
};
static void stfu_draw_border(struct stfu_border border) {
{
sgl_begin_lines();
sgl_c3f(border.r, border.g, border.b);
sgl_v2f(border.x, border.y);
sgl_v2f(border.x + border.width, border.y);
sgl_v2f(border.x + border.width, border.y);
sgl_v2f(border.x + border.width, border.y + border.height);
sgl_v2f(border.x + border.width, border.y + border.height);
sgl_v2f(border.x, border.y + border.height);
sgl_v2f(border.x, border.y + border.height);
sgl_v2f(border.x, border.y);
sgl_end();
}
}
#endif

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#include "../config.h"
#include "border.c"
#define STFU_SLIDER_WIDTH 16
struct stfu_slider {
float x, y;
float width, height;
float r, g, b;
float min, max, cur;
};
static void stfu_draw_slider(struct stfu_slider slider) {
/* Border */
stfu_draw_border((struct stfu_border){
.x = slider.x,
.y = slider.y,
.width = slider.width,
.height = slider.height,
.r = slider.r,
.g = slider.g,
.b = slider.b,
});
/* Slider */
{
float progress = (slider.cur - slider.min) / (slider.max - slider.min);
float x = slider.x + (slider.width - STFU_SLIDER_WIDTH) * progress;
sgl_begin_quads();
sgl_c3f(slider.r, slider.g, slider.b);
sgl_v2f(x, slider.y);
sgl_v2f(x + STFU_SLIDER_WIDTH, slider.y);
sgl_v2f(x + STFU_SLIDER_WIDTH, slider.y + slider.height);
sgl_v2f(x, slider.y + slider.height);
sgl_end();
}
}