crossfade buffer for removing clicks on note changes
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b35498e230
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@ -1,5 +1,6 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#define SOKOL_IMPL
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#define SOKOL_IMPL
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#define SOKOL_GLCORE
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#define SOKOL_GLCORE
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@ -9,6 +10,7 @@
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#include "../config.h"
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#include "../config.h"
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#include "../envelope.c"
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#include "../envelope.c"
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// #include "../interp.c"
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#include "../oscillators.c"
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#include "../oscillators.c"
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#include "../phaser.c"
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#include "../phaser.c"
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@ -20,17 +22,45 @@ static struct stfu_envelope envelope;
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static float key_frequency = STFU_C4_FREQUENCY;
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static float key_frequency = STFU_C4_FREQUENCY;
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#define CROSSFADE_RING_RANGE \
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(STFU_CROSSFADE_BUFFER_FRAMES * STFU_AUDIO_CHANNEL_COUNT)
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static float crossfade_ring[CROSSFADE_RING_RANGE] = {0};
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static size_t crossfade_ring_needle = 0;
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static unsigned int crossfade_frames_left = 0;
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static void sample(float buffer[static 2]) {
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phaser0 = stfu_pump_phaser(phaser0);
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phaser1 = stfu_pump_phaser(phaser1);
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phaser2 = stfu_pump_phaser(phaser2);
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envelope = stfu_pump_envelope(envelope);
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float left = envelope.v * sinf(phaser2.v + sinf(phaser0.v + sinf(phaser1.v)));
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float right =
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envelope.v * sinf(phaser2.v + sinf(phaser0.v + sinf(phaser1.v)));
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buffer[0] = left;
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buffer[1] = right;
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}
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static void stream(float *buffer, int num_frames, int num_channels) {
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static void stream(float *buffer, int num_frames, int num_channels) {
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for (int i = 0; i < num_frames; ++i) {
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/* Fade away */
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// sine0 = stfu_pump_sinewave(sine0); // Carrier
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for (size_t i = 0; crossfade_frames_left > 0;
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phaser0 = stfu_pump_phaser(phaser0);
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crossfade_frames_left--, i += 2) {
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phaser1 = stfu_pump_phaser(phaser1);
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crossfade_ring[(crossfade_ring_needle + i) % CROSSFADE_RING_RANGE] *=
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phaser2 = stfu_pump_phaser(phaser2);
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(float)crossfade_frames_left / STFU_CROSSFADE_BUFFER_FRAMES;
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envelope = stfu_pump_envelope(envelope);
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crossfade_ring[(crossfade_ring_needle + i + 1) % CROSSFADE_RING_RANGE] *=
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buffer[2 * i + 0] =
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(float)crossfade_frames_left / STFU_CROSSFADE_BUFFER_FRAMES;
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envelope.v * sinf(phaser2.v + sinf(phaser0.v + sinf(phaser1.v)));
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}
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buffer[2 * i + 1] =
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envelope.v * sinf(phaser2.v + sinf(phaser0.v + sinf(phaser1.v)));
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/* Drive the ring buffer */
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// todo: Use memcpy for left and right side of the ring.
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while (num_frames--) {
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buffer[0] = crossfade_ring[crossfade_ring_needle % CROSSFADE_RING_RANGE];
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buffer[1] =
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crossfade_ring[(crossfade_ring_needle + 1) % CROSSFADE_RING_RANGE];
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sample(&crossfade_ring[crossfade_ring_needle % CROSSFADE_RING_RANGE]);
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buffer = &buffer[2];
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crossfade_ring_needle += 2;
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}
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}
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}
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}
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@ -46,9 +76,10 @@ static void init(void) {
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phaser1 = stfu_init_phaser(key_frequency * 0.25);
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phaser1 = stfu_init_phaser(key_frequency * 0.25);
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phaser2 = stfu_init_phaser(key_frequency * 2.0);
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phaser2 = stfu_init_phaser(key_frequency * 2.0);
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envelope = stfu_init_envelope(
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envelope = stfu_init_envelope(
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(struct stfu_envelope_point[]){
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(struct stfu_envelope_point[]){[0] = {.dur = 0.02, .vol = 1.0},
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[0] = {.dur = 0.5, .vol = 0.33}, [1] = {.dur = 1.0, .vol = 0}},
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[1] = {.dur = 0.5, .vol = 0.33},
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2);
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[2] = {.dur = 1.0, .vol = 0}},
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3);
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}
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}
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static void cleanup(void) { saudio_shutdown(); }
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static void cleanup(void) { saudio_shutdown(); }
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@ -102,10 +133,11 @@ static void event(const sapp_event *e) {
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break;
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break;
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}
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}
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phaser0 = stfu_set_phaser_frequency(phaser0, key_frequency * 0.25);
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phaser0 = stfu_set_phaser_frequency(phaser0, key_frequency);
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phaser1 = stfu_set_phaser_frequency(phaser1, key_frequency * 0.125);
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phaser1 = stfu_set_phaser_frequency(phaser1, key_frequency * 0.25);
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phaser2 = stfu_set_phaser_frequency(phaser2, key_frequency);
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phaser2 = stfu_set_phaser_frequency(phaser2, key_frequency * 2.0);
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envelope = stfu_trigger_envelope(envelope);
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envelope = stfu_trigger_envelope(envelope);
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crossfade_frames_left = STFU_CROSSFADE_BUFFER_FRAMES;
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break;
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break;
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}
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}
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@ -8,4 +8,8 @@
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#define STFU_NOTE_UPSCALE_FACTOR 1.059463094f
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#define STFU_NOTE_UPSCALE_FACTOR 1.059463094f
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#define STFU_NOTE_DOWNSCALE_FACTOR 0.943874313f
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#define STFU_NOTE_DOWNSCALE_FACTOR 0.943874313f
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/* Introduces delayed buffering for purposes of crossfading channels when notes
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* are retriggered, needed for filtering clicks */
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#define STFU_CROSSFADE_BUFFER_FRAMES 64
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// todo: Array of precomputed note frequencies?
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// todo: Array of precomputed note frequencies?
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@ -9,7 +9,7 @@ float stfu_get_envelope_duration(struct stfu_envelope envelope);
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struct stfu_envelope stfu_trigger_envelope(struct stfu_envelope envelope);
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struct stfu_envelope stfu_trigger_envelope(struct stfu_envelope envelope);
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/* Basic linear envelope generator with up to 16 points max.
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/* Basic linear envelope generator with up to 16 points max.
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* First virtual point is always max volume (1.0f).
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* First virtual point is always silent (0.0f).
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*
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*
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* todo: Sustain?
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* todo: Sustain?
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*/
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*/
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@ -39,7 +39,7 @@ struct stfu_envelope stfu_pump_envelope(struct stfu_envelope envelope) {
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for (uint8_t i = 0;; ++i) {
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for (uint8_t i = 0;; ++i) {
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float ends = p + envelope.pnts[i].dur;
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float ends = p + envelope.pnts[i].dur;
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if (envelope.p < ends) {
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if (envelope.p < ends) {
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float pv = i == 0 ? 1.0f : envelope.pnts[i - 1].vol;
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float pv = i == 0 ? 0.0f : envelope.pnts[i - 1].vol;
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envelope.v = stfu_linear_interpolate(p, pv, ends, envelope.pnts[i].vol,
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envelope.v = stfu_linear_interpolate(p, pv, ends, envelope.pnts[i].vol,
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envelope.p);
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envelope.p);
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break;
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break;
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@ -60,6 +60,6 @@ float stfu_get_envelope_duration(struct stfu_envelope envelope) {
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struct stfu_envelope stfu_trigger_envelope(struct stfu_envelope envelope) {
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struct stfu_envelope stfu_trigger_envelope(struct stfu_envelope envelope) {
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envelope.p = 0.0f;
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envelope.p = 0.0f;
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envelope.v = 1.0f;
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envelope.v = 0.0f;
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return envelope;
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return envelope;
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}
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}
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@ -1,10 +1,11 @@
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# STFU ! SoundTracker Format Unirepo
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# STFU ! SoundTracker Format Unirepo
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Grassroot music format specifically designed for game soundtracks with accent on binary efficiency in its various forms.
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Grassroot music format specifically designed for lofi game soundtracks with accent on binary efficiency in its various forms.
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- Separation of Maker and Player binaries, with Player being absolutely dependency free.
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- Separation of Maker and Player binaries, with Player being absolutely dependency free.
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- Samples and instruments are stored outside of tracks in a shared data base allowing reuse.
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- Samples and instruments are stored outside of tracks in a shared data base allowing reuse.
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- Sound synthesis from piping basic blocks.
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- Sound synthesis (FM).
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- Live and proceduraly editable.
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- Live and proceduraly editable.
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- Compression friendly, always compressed.
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## Maker
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## Maker
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Crossplatform Sokol headers based live editor. Interface is touch first, allowing for touch screen and mouse editing.
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Crossplatform Sokol headers based live editor. Interface is touch first, allowing for touch screen and mouse editing.
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