tochie-facade/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "Node",
"class": "Connections",
"language": "GDScript",
"path": "res://scenes/Connections.gd"
}, {
"base": "Reference",
"class": "MucService",
"language": "GDScript",
"path": "res://scenes/MucService.gd"
}, {
"base": "Node",
"class": "PolyService",
"language": "GDScript",
"path": "res://scenes/PolyService.gd"
}, {
"base": "Reference",
"class": "PolyServiceBuilder",
"language": "GDScript",
"path": "res://scenes/PolyServiceBuilder.gd"
}, {
"base": "Node",
"class": "Stanza",
"language": "GDScript",
"path": "res://scenes/Stanza.gd"
}, {
"base": "Node",
"class": "Xml",
"language": "GDScript",
"path": "res://scenes/Xml.gd"
} ]
_global_script_class_icons={
"Connections": "",
"MucService": "",
"PolyService": "",
"PolyServiceBuilder": "",
"Stanza": "",
"Xml": ""
}
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[application]
config/name="tochie"
run/main_scene="res://scenes/App.tscn"
run/low_processor_mode=true
config/icon="res://icon.png"
[autoload]
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Sums="*res://scenes/Sums.gd"
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[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"