extends Node var n_Popup: Node func _enter_tree() -> void: n_Popup = preload("res://scenes/shell/ConnectionPopup.tscn").instance() get_parent().call_deferred("add_child", n_Popup) if n_Popup.connect("auth_entered", self, "_on_auth_entered") != OK: assert(false) func _on_auth_entered(user, password) -> void: print(user, password) func _ready() -> void: if find_node("AddConnection").connect("pressed", self, "_on_add_new_server_pressed") != OK: assert(false) func _on_add_new_server_pressed() -> void: n_Popup.popup()