34 lines
1.0 KiB
GDScript
34 lines
1.0 KiB
GDScript
extends Node
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var _connection
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onready var n_Connection := get_node("Connections")
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func _ready():
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_connection = n_Connection.establish_new_connection("poto.cafe", "veclavtalica", "dynamite-onlooker3-snowman")
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if _connection == null:
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push_error("Connection failed")
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return
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var service_request = load("res://scenes/PolyServiceBuilder.gd").new().request(_connection)
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if not service_request.is_done:
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yield(service_request, "done")
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if not service_request.is_ok:
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push_error("Service builder errored out: %s" % [service_request.value])
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return
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for service in service_request.value:
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if service.muc == null: continue
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var rooms_request = service.muc.request_rooms()
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if not rooms_request.is_done:
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yield(rooms_request, "done")
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if not rooms_request.is_ok:
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push_error("Room request errored out: %s" % [rooms_request.value])
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return
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for room in rooms_request.value:
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var me = service.muc.join_room(room, "tochie-facade")
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