tochie-kit/addons/Godoxel/dialogs/DraggableWindow.gd

129 lines
2.8 KiB
GDScript3
Raw Normal View History

extends Control
class_name GEDraggableWindow
tool
signal on_cancel()
signal on_ok()
export(bool) var show_ok_cancel = true setget set_ok_cancel_visible
export(bool) var show_close = true setget set_close_visible
export(String) var title = "" setget set_title
onready var title_bar = find_node("TitleBar")
onready var close_button = find_node("CloseButton")
onready var title_label = find_node("Title")
onready var main = find_node("Main")
var _main_child = null
var dragging = false
var mouse_offset = Vector2.ZERO
var children = []
func _ready() -> void:
_main_child = main.get_child(0)
set_title(title)
set_ok_cancel_visible(show_ok_cancel)
set_close_visible(show_close)
hide()
func set_title(new_title: String):
title = new_title
if title_label:
title_label.text = title
func set_ok_cancel_visible(new_visible: bool):
show_ok_cancel = new_visible
if _main_child:
_main_child.visible = show_ok_cancel
func set_close_visible(new_visible: bool):
show_close = new_visible
if close_button:
close_button.visible = show_close
func _add_child(child, legible_unique_name=false):
main.add_child(child, legible_unique_name)
_main_child.raise()
func _input(event: InputEvent) -> void:
if not dragging or not visible:
return
rect_global_position = get_global_mouse_position() - mouse_offset
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and not event.pressed:
dragging = false
func _on_ColorRect2_gui_input(event: InputEvent) -> void:
if not visible:
return
if event is InputEventMouseButton:
if not Rect2(title_bar.rect_global_position, title_bar.rect_size).has_point(
get_global_mouse_position()):
return
if event.button_index == BUTTON_LEFT and event.pressed:
dragging = true
mouse_offset = get_global_mouse_position() - rect_global_position
##################################################
# Components
##################################################
func add_component_float(comp_name: String,
default: float, from: float = -1, to: float = -1) -> SpinBox:
var label = Label.new()
label.text = comp_name
var spinbox = SpinBox.new()
spinbox.value = default
if not is_equal_approx(from, to):
spinbox.min_value = from
spinbox.max_value = to
var hbox = HBoxContainer.new()
hbox.add_child(label)
hbox.add_child(spinbox)
label.size_flags_horizontal = Label.SIZE_EXPAND_FILL
label.size_flags_vertical = Label.SIZE_EXPAND_FILL
spinbox.size_flags_horizontal = Label.SIZE_EXPAND_FILL
spinbox.size_flags_vertical = Label.SIZE_EXPAND_FILL
_add_child(hbox)
return spinbox
##################################################
# Signals
##################################################
func _on_Button_pressed() -> void:
hide()
emit_signal("on_cancel")
func _on_Ok_pressed() -> void:
emit_signal("on_ok")
hide()
func _on_Cancel_pressed() -> void:
hide()
emit_signal("on_cancel")