tochie-kit/nodes/4WayController.gd

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GDScript3
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extends TK_Controller
class_name TK_4WayController
## Composable 4-way grid controller.
## Depends on placement below some Node2D below some GridContext.
# todo: Network player aware.
# todo: AI aware.
var _game_object: Node2D
func _enter_tree() -> void:
_game_object = get_parent()
func _input(p_event: InputEvent):
var direction := InputUtils.input_event_to_4way_direction(p_event)
if direction == Vector2.ZERO:
return
var cell = _context.local_position_to_context_position(_game_object.position)
var new_cell = cell + direction
_context.try_moving(_game_object, cell, new_cell)