tochie-kit/addons/Godoxel/components/AnimationPanel.gd

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4.4 KiB
GDScript3
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extends Panel
tool
signal on_add_animation()
signal on_frame_pressed(anim, frame_button)
signal on_add_frame_pressed(anim, frame_button)
signal on_animation_pressed(anim)
signal on_play_pause_pressed()
signal on_animation_frame_rate_changed(new_frame_rate)
signal on_animation_loop_toggled()
signal on_animation_move(from, to)
signal on_animation_duplicated(anim)
signal on_animation_selected(anim)
signal on_animation_deleted(anim)
const AnimationStripe = preload("res://addons/Godoxel/components/AnimationStripe.tscn")
onready var anim_button_container = find_node("AnimationButtons")
onready var play_pause_button = find_node("PlayPause")
onready var add_animation_button = find_node("AddAnimation") # for dragging
func _ready():
pass
func _on_moved(from, to):
if from > to:
_move_animation_up(from, to)
elif from != to:
_move_animation_up(from, to)
anim_button_container.queue_sort()
func _move_animation_up(anim_idx, pos):
anim_button_container.move_child(anim_button_container.get_child(anim_idx), pos)
emit_signal("on_animation_move", anim_idx, pos)
func move_animation_up(anim_idx):
var pos = max(anim_idx - 1, 0)
anim_button_container.move_child(anim_button_container.get_child(anim_idx), pos)
emit_signal("on_animation_move", anim_idx, pos)
func move_animation_down(anim_idx):
var pos = min(anim_idx + 1, anim_button_container.get_child_count() - 1)
anim_button_container.move_child(anim_button_container.get_child(anim_idx), pos)
emit_signal("on_animation_move", anim_idx, pos)
func clear_all():
for anim_button in anim_button_container.get_children():
anim_button_container.remove_child(anim_button)
anim_button.queue_free()
func update_all_frame_button_previews():
for anim_stripe in anim_button_container.get_children():
for frame_button in anim_stripe.frame_button_container.get_children():
for layer in frame_button.frame.layers:
layer.update_texture()
frame_button.update_preview()
func set_frame_preview(anim_idx, frame_idx, frame):
if anim_button_container.get_child(anim_idx).get_frame_button(frame_idx):
anim_button_container.get_child(anim_idx).get_frame_button(frame_idx).set_frame(frame)
func get_frame_button(anim_idx, frame_idx):
return anim_button_container.get_child(anim_idx).get_frame_button(frame_idx)
func get_animation_stripe(anim_idx):
return anim_button_container.get_child(anim_idx)
func get_last_animation_stripe():
return get_animation_stripe(anim_button_container.get_child_count()-1)
func _on_AddAnimation_pressed():
emit_signal("on_add_animation")
func add_animation_stripe():
var anim_stripe = AnimationStripe.instance()
anim_button_container.add_child(anim_stripe)
anim_stripe.connect("on_frame_pressed", self, "_on_frame_pressed")
anim_stripe.connect("on_add_frame_pressed", self, "_on_add_frame_pressed")
anim_stripe.connect("on_animation_pressed", self, "_on_animation_pressed")
anim_stripe.connect("on_move_down_pressed", self, "move_animation_down")
anim_stripe.connect("on_move_up_pressed", self, "move_animation_up")
anim_stripe.connect("on_moved", self, "_on_moved")
anim_stripe.connect("on_animation_duplicated", self, "_on_animation_duplicated")
anim_stripe.connect("on_animation_selected", self, "_on_animation_selected")
anim_stripe.connect("on_deleted", self, "_on_deleted")
anim_stripe.add_new_frame_button()
return anim_stripe
func _on_animation_pressed(anim_idx):
emit_signal("on_animation_pressed", anim_idx)
func _on_add_frame_pressed(anim, frame_button):
emit_signal("on_add_frame_pressed", anim, frame_button)
func _on_frame_pressed(anim, frame_button):
emit_signal("on_frame_pressed", anim, frame_button)
func get_animation_container():
return anim_button_container
func set_play_pause_button(playing: bool):
if playing:
play_pause_button.text = "Pause"
else:
play_pause_button.text = "Play"
func _on_PlayPause_pressed():
if play_pause_button.text == "Play":
play_pause_button.text = "Pause"
else:
play_pause_button.text = "Play"
emit_signal("on_play_pause_pressed")
func _on_FrameRate_value_changed(value):
emit_signal("on_animation_frame_rate_changed", value)
func _on_ToggleAnimationLoop_pressed():
emit_signal("on_animation_loop_toggled")
func _on_animation_duplicated(anim):
emit_signal("on_animation_duplicated", anim)
func _on_animation_selected(anim):
emit_signal("on_animation_selected", anim)
func _on_deleted(anim):
emit_signal("on_animation_deleted", anim)