tochie-kit/addons/Godoxel/components/AnimationStripe.gd

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3.8 KiB
GDScript3
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extends Panel
tool
signal on_frame_pressed(anim, btn)
signal on_add_frame_pressed(anim, btn)
signal on_animation_pressed(anim)
signal on_move_up_pressed(index)
signal on_move_down_pressed(index)
signal on_moved(form, to)
signal on_animation_duplicated(anim)
signal on_animation_selected(anim)
signal on_deleted(anim)
const FrameButton = preload("res://addons/Godoxel/components/FrameButton.tscn")
const StyleNormal = preload("res://addons/Godoxel/themes/AnimationStripe_Panel_normal.tres")
const StyleDragging = preload("res://addons/Godoxel/themes/AnimationStripe_Panel_dragging.tres")
const StyleDraggable = preload("res://addons/Godoxel/themes/AnimationStripe_Panel_draggable.tres")
onready var frame_button_container = find_node("FrameContainer")
onready var anim_button = find_node("AnimationButton")
var frames = []
var animation: GEAnimation
func _ready():
set("custom_styles/panel", StyleNormal)
var previous_index = -1
var current_index = -1
var dragging = false
var mouse_offset = Vector2.ZERO
func _input(event):
if not dragging:
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
if not dragging and get_global_rect().has_point(get_global_mouse_position()):
dragging = true
set("custom_styles/panel", StyleDragging)
var mp = get_global_mouse_position()
mouse_offset = mp - rect_global_position
emit_signal("on_animation_selected", get_index())
if event is InputEventMouseMotion:
if get_global_rect().has_point(get_global_mouse_position()):
set("custom_styles/panel", StyleDraggable)
else:
set("custom_styles/panel", StyleNormal)
return
if dragging and event is InputEventMouseButton:
if not event.pressed and event.button_index == BUTTON_LEFT:
dragging = false
current_index = -1
current_index = -1
mouse_offset = Vector2.ZERO
get_parent().update()
return
previous_index = current_index
var mp = get_global_mouse_position().y - get_parent().rect_global_position.y
var y_index = mp / (rect_size.y + get_parent().get("custom_constants/separation"))
y_index = clamp(int(y_index), 0, get_parent().get_child_count()-1)
current_index = y_index
if previous_index != current_index and previous_index != -1:
emit_signal("on_moved", previous_index, current_index)
func set_animation(animation):
self.animation = animation
func get_animation_name() -> String:
return anim_button.label.text
func set_animation_name(anim_name: String):
anim_button.label.text = anim_name
anim_button.line_edit.text = anim_name
func get_frame_button(idx):
return frame_button_container.get_child(idx)
func add_new_frame_button():
var frame_button = FrameButton.instance()
frame_button_container.add_child(frame_button)
frame_button.connect("on_frame_pressed", self, "_on_frame_pressed")
return frame_button
func add_frame(frame):
var frame_button = add_new_frame_button()
frame_button.set_frame(frame)
return frame_button
func remove_frame(idx):
var child = frame_button_container.get_child(idx)
frame_button_container.remove_child(child)
child.queue_free()
func _on_frame_pressed(frame_btn_index):
emit_signal("on_frame_pressed", get_index(), frame_btn_index)
func _on_AddFrame_pressed():
var frame_button = add_new_frame_button()
emit_signal("on_add_frame_pressed", get_index(), frame_button.get_index())
func _on_AnimationButton_on_animation_button_pressed():
emit_signal("on_animation_pressed", get_index())
func _on_AnimationButton_pressed():
pass # Replace with function body.
func _on_Up_pressed():
emit_signal("on_move_up_pressed", get_index())
func _on_Down_pressed():
emit_signal("on_move_down_pressed", get_index())
func _on_Duplicate_pressed():
emit_signal("on_animation_duplicated", get_index())
func _on_Delete_pressed():
emit_signal("on_deleted", get_index())