tochie-kit/addons/Godoxel/Frame.gd

108 lines
2.0 KiB
GDScript3
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extends Control
class_name GEFrame
tool
var layers = []
var width: int
var height: int
var preview_texture: ImageTexture = ImageTexture.new()
var preview_dirty = false
var preview_updated = true
func _ready():
pass
func _draw():
# return
# if not preview_dirty:
# return
# preview_dirty = false
for layer in layers:
layer.update_texture()
#_update_preview()
func _update_preview():
var image = Image.new()
image.create(width, height, true, Image.FORMAT_RGBA8)
image.lock()
image.fill(Color.transparent)
image.unlock()
image.lock()
for layer in layers:
if not layer.visible:
continue
for x in range(width):
for y in range(height):
var color = layer.get_pixel(x, y)
var image_color = image.get_pixel(x, y)
if color.a != 0:
image.set_pixel(x, y, color)
else:
image.set_pixel(x, y, image_color.blend(color))
image.unlock()
preview_texture.create_from_image(image)
preview_updated = true
func get_preview_texture():
return preview_texture
func set_layers(new_layers: Array):
for layer in new_layers:
add_frame_layer(layer)
func add_frame_layer(layer: GELayer):
layers.append(layer)
add_child(layer.texture_rect_ref, true)
return layer
func resize(width: int, height: int):
self.width = width
self.height = height
for layer in layers:
layer.resize(width, height)
func get_content_margin() -> Rect2:
var rect = Rect2(999999, 999999, -999999, -999999)
for layer in layers:
var r = layer.image.get_used_rect()
if r.position.x < rect.position.x:
rect.position.x = r.position.x
if r.position.y < rect.position.y:
rect.position.y = r.position.y
if r.size.x > rect.size.x:
rect.size.x = r.size.x
if r.size.y > rect.size.y:
rect.size.y = r.size.y
return rect
func crop_to_content():
var rect = get_content_margin()
#print(rect)
for layer in layers:
layer.image
# set_canvas_width(rect.size.x)
# set_canvas_height(rect.size.x)
# preview_layer.resize(width, height)
# tool_layer.resize(width, height)
# for layer in layers:
# layer.resize(width, height)