95 lines
1.8 KiB
GDScript3
95 lines
1.8 KiB
GDScript3
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tool
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extends Node
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class_name GEUtils
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static func get_pixels_in_line(from: Vector2, to: Vector2):
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var dx = to[0] - from[0]
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var dy = to[1] - from[1]
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var nx = abs(dx)
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var ny = abs(dy)
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var signX = sign(dx)
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var signY = sign(dy)
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var p = from
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var points : Array = [p]
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var ix = 0
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var iy = 0
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while ix < nx || iy < ny:
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if (1 + (ix << 1)) * ny < (1 + (iy << 1)) * nx:
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p[0] += signX
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ix +=1
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else:
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p[1] += signY
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iy += 1
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points.append(p)
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return points
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static func to_1D_v(p, w) -> int:
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return p.x + p.y * w
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static func to_1D(x, y, w) -> int:
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return x + y * w
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static func to_2D(idx, w) -> Vector2:
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var p = Vector2()
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p.x = int(idx) % int(w)
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p.y = int(idx / w)
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return p
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static func color_from_array(color_array):
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var r = color_array[0]
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var g = color_array[1]
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var b = color_array[2]
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var a = color_array[3]
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return Color(r, g, b, a)
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static func random_color():
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return Color(randf(), randf(), randf())
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static func random_color_alt():
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var rand = randi() % 6
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match rand:
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#red
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0:
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return Color.red
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#blue
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1:
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return Color.blue
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#green
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2:
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return Color.green
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#orange
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3:
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return Color.orange
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#yellow
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4:
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return Color.yellow
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#purple
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5:
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return Color.purple
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static func get_line_string(file, number):
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return file.get_as_text().split("\n")[number - 1].strip_edges()
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static func printv(variable):
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var stack = get_stack()[get_stack().size() - 1]
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var line = stack.line
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var source = stack.source
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var file = File.new()
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file.open(source, File.READ)
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var line_string = get_line_string(file, line)
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file.close()
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var left_p = line_string.find("(")
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var left_p_string = line_string.right(left_p + 1)
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var right_p = left_p_string.find(")")
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var variable_name = left_p_string.left(right_p)
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print("%s: %s" % [variable_name, variable])
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