robustness of tileset related functionality

This commit is contained in:
veclav talica 2023-12-25 17:29:53 +05:00
parent ec1c99ebb4
commit 85be2f7063
6 changed files with 61 additions and 23 deletions

View File

@ -1,6 +1,6 @@
tool tool
extends TK_Context extends TK_Context
class_name TK_GridContext class_name n_parent
## todo: Cell visualization. ## todo: Cell visualization.
## todo: Integration of TileMap. ## todo: Integration of TileMap.
@ -30,7 +30,8 @@ func try_moving(p_game_object: Node2D, p_from: Vector2, p_to: Vector2) -> bool:
func register_collider(p_collider: Node) -> void: func register_collider(p_collider: Node) -> void:
_colliders[p_collider] = null _colliders[p_collider] = null
if p_collider.connect("child_exiting_tree", self, "_on_collider_exiting_tree") != OK: if not p_collider.is_connected("child_exiting_tree", self, "_on_collider_exiting_tree") and \
p_collider.connect("child_exiting_tree", self, "_on_collider_exiting_tree") != OK:
assert(false) assert(false)
func _on_collider_exiting_tree(p_collider) -> void: func _on_collider_exiting_tree(p_collider) -> void:

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@ -2,10 +2,13 @@ tool
extends TileMap extends TileMap
# todo: Give care about descriptor swaps being loseless / non introducing artifacts. # todo: Give care about descriptor swaps being loseless / non introducing artifacts.
# todo: Prevent user from deleting or editing tile_set property.
# todo: Update it when changed.
## Dictates whether tileset collision information should be exposed to game context. ## Dictates whether tileset collision information should be exposed to game context.
export var expose_collisions: bool = true export var expose_collisions: bool = true
# todo: Use Node identity instead of name.
var _descriptor_name_to_id: Dictionary # String to int var _descriptor_name_to_id: Dictionary # String to int
var _id_to_descriptor_name: Dictionary # int to String var _id_to_descriptor_name: Dictionary # int to String
@ -29,16 +32,26 @@ func is_path_traversible(p_game_object: Node2D, p_from: Vector2, p_to: Vector2)
func _enter_tree() -> void: func _enter_tree() -> void:
tile_set = TileSet.new() tile_set = TileSet.new()
get_parent().register_collider(self)
var n_parent := get_parent()
if not n_parent is TK_Context:
return
n_parent.register_collider(self)
# It's okay to fail here for non-grid contexts. # It's okay to fail here for non-grid contexts.
if get_parent().connect("cell_size_changed", self, "_update_cell_size"): if not n_parent.is_connected("cell_size_changed", self, "_update_cell_size") and \
_update_cell_size(get_parent().cell_size, get_parent().cell_size) n_parent.connect("cell_size_changed", self, "_update_cell_size") != OK:
if connect("child_entered_tree", self, "_on_child_entered_tree") != OK:
assert(false) assert(false)
if connect("child_exiting_tree", self, "_on_child_exiting_tree") != OK: _update_cell_size(n_parent.cell_size, n_parent.cell_size)
if not is_connected("child_entered_tree", self, "_on_child_entered_tree") and \
connect("child_entered_tree", self, "_on_child_entered_tree") != OK:
assert(false)
if not is_connected("child_exiting_tree", self, "_on_child_exiting_tree") and \
connect("child_exiting_tree", self, "_on_child_exiting_tree") != OK:
assert(false) assert(false)
func _update_cell_size(_p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void: func _update_cell_size(_p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
@ -56,11 +69,13 @@ func _on_child_entered_tree(p_node: Node) -> void:
_id_to_descriptor_name[id] = p_node.name _id_to_descriptor_name[id] = p_node.name
tile_set.create_tile(id) tile_set.create_tile(id)
tile_set.tile_set_texture(id, p_node.texture) tile_set.tile_set_texture(id, p_node.texture)
if not p_node.id.empty():
tile_set.tile_set_name(id, p_node.id)
func _on_child_exiting_tree(p_node: Node) -> void: func _on_child_exiting_tree(p_node: Node) -> void:
var id := _descriptor_name_to_id[p_node.name] as int var id := _descriptor_name_to_id[p_node.name] as int
for cell in get_used_cells_by_id(id): for cell in get_used_cells_by_id(id):
set_cell(cell.x, cell.y, -1) set_cellv(cell, -1)
tile_set.remove_tile(id) tile_set.remove_tile(id)
if not _descriptor_name_to_id.erase(p_node.name): if not _descriptor_name_to_id.erase(p_node.name):
assert(false) assert(false)

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@ -7,6 +7,10 @@ export var texture: Texture setget _set_texture
# todo: More layer customizeability. # todo: More layer customizeability.
export var is_solid: bool export var is_solid: bool
# todo: Update TileMapObject in editor when it's changed.
export var id: String = ""
# todo: Should work for non-grid objects.
func is_traversible_for(_p_game_object: Node2D) -> bool: func is_traversible_for(_p_game_object: Node2D) -> bool:
return not is_solid return not is_solid

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@ -134,15 +134,15 @@ _global_script_classes=[ {
"language": "GDScript", "language": "GDScript",
"path": "res://nodes/GameObject.gd" "path": "res://nodes/GameObject.gd"
}, { }, {
"base": "TK_Context",
"class": "TK_GridContext",
"language": "GDScript",
"path": "res://nodes/GridContext.gd"
}, {
"base": "Node", "base": "Node",
"class": "TK_TileMapTileDescriptor", "class": "TK_TileMapTileDescriptor",
"language": "GDScript", "language": "GDScript",
"path": "res://nodes/TileMapTileDescriptor.gd" "path": "res://nodes/TileMapTileDescriptor.gd"
}, {
"base": "TK_Context",
"class": "n_parent",
"language": "GDScript",
"path": "res://nodes/GridContext.gd"
} ] } ]
_global_script_class_icons={ _global_script_class_icons={
"BrushPrefabs": "", "BrushPrefabs": "",
@ -170,14 +170,15 @@ _global_script_class_icons={
"TK_Controller": "", "TK_Controller": "",
"TK_FittingSprite": "", "TK_FittingSprite": "",
"TK_GameObject": "", "TK_GameObject": "",
"TK_GridContext": "", "TK_TileMapTileDescriptor": "",
"TK_TileMapTileDescriptor": "" "n_parent": ""
} }
[application] [application]
config/name="TochieKit" config/name="TochieKit"
run/main_scene="res://scenes/Game.tscn" run/main_scene="res://scenes/Game.tscn"
run/low_processor_mode=true
config/icon="res://icon.png" config/icon="res://icon.png"
[autoload] [autoload]
@ -226,6 +227,15 @@ move_left={
] ]
} }
[input_devices]
buffering/agile_event_flushing=true
pointing/emulate_touch_from_mouse=true
[node]
name_num_separator=3
[physics] [physics]
common/enable_pause_aware_picking=true common/enable_pause_aware_picking=true
@ -233,8 +243,18 @@ common/enable_pause_aware_picking=true
[rendering] [rendering]
quality/driver/driver_name="GLES2" quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=1
quality/intended_usage/framebuffer_allocation.mobile=1
2d/snapping/use_gpu_pixel_snap=true 2d/snapping/use_gpu_pixel_snap=true
threads/thread_model=2
vram_compression/import_etc=true vram_compression/import_etc=true
vram_compression/import_etc2=false vram_compression/import_etc2=false
quality/reflections/texture_array_reflections=false
quality/shading/force_vertex_shading=true
quality/shading/force_lambert_over_burley=true
quality/shading/force_blinn_over_ggx=true
quality/filters/use_nearest_mipmap_filter=true
batching/options/single_rect_fallback=true
quality/lightmapping/use_bicubic_sampling=false
environment/default_clear_color=Color( 0.00784314, 0, 0.117647, 1 ) environment/default_clear_color=Color( 0.00784314, 0, 0.117647, 1 )
environment/default_environment="res://default_env.tres" environment/default_environment="res://default_env.tres"

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@ -6,11 +6,11 @@
[ext_resource path="res://nodes/GridContext.tscn" type="PackedScene" id=4] [ext_resource path="res://nodes/GridContext.tscn" type="PackedScene" id=4]
[ext_resource path="res://nodes/GameObject.tscn" type="PackedScene" id=5] [ext_resource path="res://nodes/GameObject.tscn" type="PackedScene" id=5]
[ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=6] [ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=6]
[ext_resource path="res://nodes/TileMapObject.gd" type="Script" id=7] [ext_resource path="res://nodes/TileMapObject.tscn" type="PackedScene" id=7]
[ext_resource path="res://scenes/tiles/Brickwall.tscn" type="PackedScene" id=8] [ext_resource path="res://scenes/tiles/Brickwall.tscn" type="PackedScene" id=8]
[sub_resource type="TileSet" id=1] [sub_resource type="TileSet" id=1]
0/name = "" 0/name = "tk.Brickwall"
0/texture = ExtResource( 6 ) 0/texture = ExtResource( 6 )
0/tex_offset = Vector2( 0, 0 ) 0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 ) 0/modulate = Color( 1, 1, 1, 1 )
@ -29,14 +29,11 @@
[node name="GridContext" parent="." instance=ExtResource( 4 )] [node name="GridContext" parent="." instance=ExtResource( 4 )]
[node name="TileMapObject" type="TileMap" parent="GridContext"] [node name="TileMapObject" parent="GridContext" instance=ExtResource( 7 )]
scale = Vector2( 4, 4 ) scale = Vector2( 4, 4 )
tile_set = SubResource( 1 ) tile_set = SubResource( 1 )
cell_size = Vector2( 16, 16 ) cell_size = Vector2( 16, 16 )
bake_navigation = true tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65551, 0, 0, 131072, 0, 0, 131087, 0, 0, 196608, 0, 0, 196623, 0, 0, 262144, 0, 0, 262159, 0, 0, 327680, 0, 0, 327695, 0, 0, 393216, 0, 0, 393231, 0, 0, 458752, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0 )
format = 1
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65551, 0, 0, 131072, 0, 0, 131074, 0, 0, 131085, 0, 0, 131087, 0, 0, 196608, 0, 0, 196623, 0, 0, 262144, 0, 0, 262146, 0, 0, 262157, 0, 0, 262159, 0, 0, 327680, 0, 0, 327695, 0, 0, 393216, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 393226, 0, 0, 393227, 0, 0, 393228, 0, 0, 393229, 0, 0, 393231, 0, 0, 458752, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0 )
script = ExtResource( 7 )
[node name="Brickwall" parent="GridContext/TileMapObject" instance=ExtResource( 8 )] [node name="Brickwall" parent="GridContext/TileMapObject" instance=ExtResource( 8 )]

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@ -7,3 +7,4 @@
script = ExtResource( 2 ) script = ExtResource( 2 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
is_solid = true is_solid = true
id = "tk.Brickwall"