contextual collisions, tilemap support for collision of tiles
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@ -40,10 +40,10 @@ script = ExtResource( 7 )
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[node name="Brickwall" parent="GridContext/TileMapObject" instance=ExtResource( 8 )]
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[node name="GameObject" parent="GridContext" instance=ExtResource( 5 )]
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[node name="Player" parent="GridContext" instance=ExtResource( 5 )]
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position = Vector2( 384, 128 )
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[node name="Visual" type="Sprite" parent="GridContext/GameObject"]
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[node name="Visual" type="Sprite" parent="GridContext/Player"]
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scale = Vector2( 4, 4 )
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texture = ExtResource( 2 )
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centered = false
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@ -53,9 +53,9 @@ __meta__ = {
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}
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target_size = Vector2( 64, 64 )
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[node name="4WayController" parent="GridContext/GameObject" instance=ExtResource( 3 )]
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[node name="4WayController" parent="GridContext/Player" instance=ExtResource( 3 )]
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[node name="Camera2D" type="Camera2D" parent="GridContext/GameObject"]
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[node name="Camera2D" type="Camera2D" parent="GridContext/Player"]
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position = Vector2( 32, 32 )
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__meta__ = {
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"_edit_lock_": true
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