contextual collisions, tilemap support for collision of tiles

This commit is contained in:
veclav talica
2023-11-26 05:17:35 +05:00
parent 184e24365f
commit ec1c99ebb4
5 changed files with 41 additions and 9 deletions

View File

@ -40,10 +40,10 @@ script = ExtResource( 7 )
[node name="Brickwall" parent="GridContext/TileMapObject" instance=ExtResource( 8 )]
[node name="GameObject" parent="GridContext" instance=ExtResource( 5 )]
[node name="Player" parent="GridContext" instance=ExtResource( 5 )]
position = Vector2( 384, 128 )
[node name="Visual" type="Sprite" parent="GridContext/GameObject"]
[node name="Visual" type="Sprite" parent="GridContext/Player"]
scale = Vector2( 4, 4 )
texture = ExtResource( 2 )
centered = false
@ -53,9 +53,9 @@ __meta__ = {
}
target_size = Vector2( 64, 64 )
[node name="4WayController" parent="GridContext/GameObject" instance=ExtResource( 3 )]
[node name="4WayController" parent="GridContext/Player" instance=ExtResource( 3 )]
[node name="Camera2D" type="Camera2D" parent="GridContext/GameObject"]
[node name="Camera2D" type="Camera2D" parent="GridContext/Player"]
position = Vector2( 32, 32 )
__meta__ = {
"_edit_lock_": true