tool extends TK_Context class_name TK_GridContext ## todo: Cell visualization. ## todo: Integration of TileMap. export var cell_size: Vector2 = Vector2(64, 64) setget _set_cell_size signal cell_size_changed(p_old_cell_size, p_new_cell_size) func local_position_to_context_position(p_position: Vector2) -> Vector2: return p_position / cell_size func is_path_traversible(p_from: Vector2, p_to: Vector2) -> bool: # todo: return true func try_moving(p_game_object: Node2D, p_from: Vector2, p_to: Vector2) -> bool: if not is_path_traversible(p_from, p_to): return false p_game_object.position = cell_size * p_to return true func _set_cell_size(p_new_cell_size: Vector2) -> void: if p_new_cell_size.x == 0 or p_new_cell_size.y == 0: push_error("Cell size cannot be zero") return var cell_size_cache = cell_size cell_size = p_new_cell_size emit_signal("cell_size_changed", cell_size_cache, p_new_cell_size)