extends Node2D class_name TK_GridContext ## todo: Cell visualization. ## todo: Integration of TileMap. export var cell_size: Vector2 = Vector2(64, 64) func position_to_cell_position(p_position: Vector2) -> Vector2: return p_position / cell_size func is_cell_traversible(p_cell_position: Vector2) -> bool: return true func try_moving(p_node: Node2D, p_cell_position: Vector2) -> bool: if not is_cell_traversible(p_cell_position): return false p_node.position = cell_size * p_cell_position return true