extends Node func input_event_to_4way_direction(p_event: InputEvent) -> Vector2: var result := Vector2.ZERO if p_event.is_action_pressed("move_down"): result.y += 1 if p_event.is_action_pressed("move_right"): result.x += 1 if p_event.is_action_pressed("move_up"): result.y -= 1 if p_event.is_action_pressed("move_left"): result.x -= 1 return result