[gd_scene load_steps=3 format=2] [ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=1] [ext_resource path="res://nodes/TileMapTileDescriptor.gd" type="Script" id=2] [node name="Brickwall" type="Node"] script = ExtResource( 2 ) texture = ExtResource( 1 ) is_solid = true