extends Button tool signal on_frame_pressed(btn) onready var frame_preview := find_node("TextureRect") var frame: GEFrame func _ready(): pass func set_frame(frame: GEFrame): self.frame = frame update_preview() func set_layer_visibility(layer_idx: int, visibility: bool): frame.layers[layer_idx].visible = visibility func update_preview(): for child in get_children(): remove_child(child) child.queue_free() for layer in frame.layers: if not layer.visible: continue var texture_rect = TextureRect.new() add_child(texture_rect) texture_rect.expand = true texture_rect.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED texture_rect.anchor_bottom = 1 texture_rect.anchor_right = 1 texture_rect.margin_left = 3 texture_rect.margin_top = 3 texture_rect.margin_right = -3 texture_rect.margin_bottom = -3 texture_rect.texture = layer.texture func move_layer_forward(): pass func move_layer_back(): pass func _on_FrameButton_pressed(): emit_signal("on_frame_pressed", get_index())