[gd_scene load_steps=12 format=2] [ext_resource path="res://nodes/FittingSprite.gd" type="Script" id=1] [ext_resource path="res://art/entities/fiend.png" type="Texture" id=2] [ext_resource path="res://nodes/4WayController.tscn" type="PackedScene" id=3] [ext_resource path="res://nodes/GridContext.tscn" type="PackedScene" id=4] [ext_resource path="res://nodes/GameObject.tscn" type="PackedScene" id=5] [ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=6] [ext_resource path="res://nodes/TileMapObject.gd" type="Script" id=7] [sub_resource type="OccluderPolygon2D" id=2] polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=3] points = PoolVector2Array( 16, 16, 0, 16, 0, 16, 16, 16 ) [sub_resource type="ConvexPolygonShape2D" id=4] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="TileSet" id=1] 0/name = "brickwall.png 0" 0/texture = ExtResource( 6 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 16, 16 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/occluder = SubResource( 2 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape = SubResource( 3 ) 0/shape_one_way = false 0/shape_one_way_margin = 1.0 0/shapes = [ { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 3 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 4 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 0/z_index = 0 [node name="Gauntlet" type="Node"] [node name="GridContext" parent="." instance=ExtResource( 4 )] [node name="TileMap" type="TileMap" parent="GridContext"] scale = Vector2( 4, 4 ) tile_set = SubResource( 1 ) cell_size = Vector2( 16, 16 ) bake_navigation = true format = 1 tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65542, 0, 0, 65551, 0, 0, 131072, 0, 0, 131082, 0, 0, 131087, 0, 0, 196608, 0, 0, 196618, 0, 0, 196623, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 327680, 0, 0, 327683, 0, 0, 327695, 0, 0, 393216, 0, 0, 393226, 0, 0, 393227, 0, 0, 393229, 0, 0, 393231, 0, 0, 458752, 0, 0, 458761, 0, 0, 458762, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0 ) script = ExtResource( 7 ) [node name="GameObject" parent="GridContext" instance=ExtResource( 5 )] position = Vector2( 384, 128 ) [node name="Visual" type="Sprite" parent="GridContext/GameObject"] scale = Vector2( 4, 4 ) texture = ExtResource( 2 ) centered = false script = ExtResource( 1 ) __meta__ = { "_edit_lock_": true } target_size = Vector2( 64, 64 ) [node name="4WayController" parent="GridContext/GameObject" instance=ExtResource( 3 )] [node name="Camera2D" type="Camera2D" parent="GridContext/GameObject"] position = Vector2( 32, 32 ) __meta__ = { "_edit_lock_": true }