113 lines
2.2 KiB
GDScript
113 lines
2.2 KiB
GDScript
tool
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extends FileDialog
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enum LoadMode {
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IMPORT_IMAGE,
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LOAD_PROJECT,
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}
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var canvas: GECanvas
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var file_path = ""
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var load_mode = LoadMode.IMPORT_IMAGE
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func _ready():
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get_line_edit().connect("text_entered", self, "_on_LineEdit_text_entered")
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invalidate()
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clear_filters()
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add_filter("*.png ; PNG Images")
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func _on_LineEdit_text_entered(_text):
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return
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# print(_text)
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#load_img()
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# print("hsadfasd")
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#######################################################
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# dialogs
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#######################################################
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func open_load_project():
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invalidate()
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clear_filters()
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add_filter("*.godoxel ; Godot - Godoxel")
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load_mode = LoadMode.LOAD_PROJECT
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show()
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func open_import_image():
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invalidate()
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clear_filters()
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add_filter("*.png ; PNG Images")
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load_mode = LoadMode.IMPORT_IMAGE
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show()
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#######################################################
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# dialogs
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#######################################################
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func _on_LoadFileDialog_file_selected(path):
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file_path = path
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match load_mode:
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LoadMode.IMPORT_IMAGE:
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import_image()
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LoadMode.LOAD_PROJECT:
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load_project()
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func load_project():
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var file = File.new()
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file.open(file_path, File.READ)
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var data = JSON.parse(file.get_as_text()).result
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file.close()
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owner.load_project(data)
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func import_image():
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var image = Image.new()
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if image.load(file_path) != OK:
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print("couldn't load image!")
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return
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var image_data = image.get_data()
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var layer: GELayer = owner.add_new_layer()
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var width = image.get_width()
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var height = image.get_height()
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if owner.paint_canvas.canvas_width < width:
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owner.resize(width, owner.paint_canvas.canvas_height)
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if owner.paint_canvas.canvas_height < height:
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owner.resize(owner.paint_canvas.canvas_width, height)
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for i in range(image_data.size() / 4):
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var color = Color(image_data[i*4] / 255.0, image_data[i*4+1] / 255.0, image_data[i*4+2] / 255.0, image_data[i*4+3] / 255.0)
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var pos = GEUtils.to_2D(i, image.get_width())
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if pos.x > layer.layer_width:
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continue
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layer.set_pixel(pos.x, pos.y, color)
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layer.update_texture()
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owner._update_frame_button_previews()
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func _on_LoadFileDialog_confirmed():
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return
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func _on_LoadFileDialog_about_to_show():
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invalidate()
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func _on_LoadFileDialog_visibility_changed():
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invalidate()
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